Recherche cartes

Se connecter pour ajouter des cartes a un cube.

Affichage Vue
Cartes EN FR

26267 cartes trouvees.

Cartouche of Zeal

Cartouche of Zeal

{R} | MV 1,00 | Enchantment — Aura Cartouche

Enchant creature you control When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.)

Premier printing importe : AKH #124 - common

Carven Caryatid

Carven Caryatid

{1}{G}{G} | MV 3,00 | Creature — Spirit

Defender (This creature can't attack.) When this creature enters, draw a card.

Premier printing importe : RAV #155 - uncommon

Cascade Bluffs

Cascade Bluffs

| MV ? | Land

{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.

Premier printing importe : EVE #175 - rare

Cascade Seer

Cascade Seer

{3}{U} | MV 4,00 | Creature — Merfolk Wizard

When this creature enters, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Premier printing importe : ZNR #48 - common

Cascading Cataracts

Cascading Cataracts

| MV ? | Land

Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.

Premier printing importe : AKH #240 - rare

Case File Auditor

Case File Auditor

{2}{W} | MV 3,00 | Creature — Human Detective

When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells.

Premier printing importe : MKM #7 - uncommon

Case of the Burning Masks

Case of the Burning Masks

{1}{R}{R} | MV 3,00 | Enchantment — Case

When this Case enters, it deals 3 damage to target creature an opponent controls. To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.

Premier printing importe : MKM #113 - uncommon

Case of the Crimson Pulse

Case of the Crimson Pulse

{2}{R} | MV 3,00 | Enchantment — Case

When this Case enters, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

Premier printing importe : MKM #114 - rare

Case of the Filched Falcon

Case of the Filched Falcon

{U} | MV 1,00 | Enchantment — Case

When this Case enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.

Premier printing importe : MKM #44 - uncommon

Case of the Gateway Express

Case of the Gateway Express

{1}{W} | MV 2,00 | Enchantment — Case

When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.

Premier printing importe : MKM #8 - uncommon

Case of the Gorgon's Kiss

Case of the Gorgon's Kiss

{B} | MV 1,00 | Enchantment — Case

When this Case enters, destroy up to one target creature that was dealt damage this turn. To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.

Premier printing importe : MKM #79 - uncommon

Case of the Locked Hothouse

Case of the Locked Hothouse

{3}{G} | MV 4,00 | Enchantment — Case

You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Premier printing importe : MKM #155 - rare

Case of the Pilfered Proof

Case of the Pilfered Proof

{1}{W} | MV 2,00 | Enchantment — Case

Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Premier printing importe : MKM #9 - uncommon

Case of the Ransacked Lab

Case of the Ransacked Lab

{2}{U} | MV 3,00 | Enchantment — Case

Instant and sorcery spells you cast cost {1} less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.

Premier printing importe : MKM #45 - rare

Case of the Shattered Pact

Case of the Shattered Pact

{2} | MV 2,00 | Enchantment — Case

When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Premier printing importe : MKM #1 - uncommon

Case of the Stashed Skeleton

Case of the Stashed Skeleton

{1}{B} | MV 2,00 | Enchantment — Case

When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Premier printing importe : MKM #80 - rare

Case of the Trampled Garden

Case of the Trampled Garden

{2}{G} | MV 3,00 | Enchantment — Case

When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Premier printing importe : MKM #156 - uncommon

Case of the Uneaten Feast

Case of the Uneaten Feast

{W} | MV 1,00 | Enchantment — Case

Whenever a creature you control enters, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.

Premier printing importe : MKM #10 - rare

Case the Joint

Case the Joint

{3}{U} | MV 4,00 | Instant

Draw two cards, then look at the top card of each player's library.

Premier printing importe : SNC #37 - common

Casey Jones, Jury-Rig Justiciar

Casey Jones, Jury-Rig Justiciar

{1}{R} | MV 2,00 | Legendary Creature — Human Berserker

Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Premier printing importe : TMT #207 - uncommon

Casey Jones, Vigilante

Casey Jones, Vigilante

{1}{R}{R} | MV 3,00 | Legendary Creature — Human Berserker

When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.

Premier printing importe : TMT #235 - rare

Castaway's Despair

Castaway's Despair

{3}{U} | MV 4,00 | Enchantment — Aura

Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Premier printing importe : XLN #281 - common

Cast Down

Cast Down

{1}{B} | MV 2,00 | Instant

Destroy target nonlegendary creature.

Premier printing importe : DOM #81 - uncommon

Castigate

Castigate

{W}{B} | MV 2,00 | Sorcery

Target opponent reveals their hand. You choose a nonland card from it and exile that card.

Premier printing importe : GPT #106 - common

Casting of Bones

Casting of Bones

{2}{B} | MV 3,00 | Enchantment — Aura

Enchant creature When enchanted creature dies, draw three cards, then discard one of them.

Premier printing importe : ALL #44a - common