Recherche cartes

Se connecter pour ajouter des cartes a un cube.

Affichage Vue
Cartes EN FR

26267 cartes trouvees.

Callous Deceiver

Callous Deceiver

{2}{U} | MV 3,00 | Creature — Spirit

{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, this creature gets +1/+0 and gains flying until end of turn. Activate only once each turn.

Premier printing importe : CHK #53 - common

Callous Dismissal

Callous Dismissal

{1}{U} | MV 2,00 | Sorcery

Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Premier printing importe : WAR #44 - common

Callous Giant

Callous Giant

{4}{R}{R} | MV 6,00 | Creature — Giant

If a source would deal 3 or less damage to this creature, prevent that damage.

Premier printing importe : INV #139 - rare

Callous Inspector

Callous Inspector

{B} | MV 1,00 | Creature — Human Soldier

Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Premier printing importe : TLA #89 - common

Callous Oppressor

Callous Oppressor

{1}{U}{U} | MV 3,00 | Creature — Octopus

You may choose not to untap this creature during your untap step. As this creature enters, an opponent chooses a creature type. {T}: Gain control of target creature that isn't of the chosen type for as long as this creature remains tapped.

Premier printing importe : ONS #72 - rare

Callous Sell-Sword // Burn Together

Callous Sell-Sword // Burn Together

{1}{B} // {R} | MV 2,00 | Creature — Human Soldier // Sorcery — Adventure

This creature enters with a +1/+1 counter on it for each creature that died under your control this turn. --- Target creature you control deals damage equal to its power to any other target. Then sacrifice it.

Premier printing importe : WOE #221 - uncommon

Callow Jushi // Jaraku the Interloper

Callow Jushi // Jaraku the Interloper

{1}{U}{U} // | MV 3,00 | Creature — Human Wizard // Legendary Creature — Spirit

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it. --- Remove a ki counter from Jaraku: Counter target spell unless its controller pays {2}.

Premier printing importe : BOK #31 - uncommon

Call the Bloodline

Call the Bloodline

{1}{B} | MV 2,00 | Enchantment

{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.

Premier printing importe : SOI #103 - uncommon

Call the Cavalry

Call the Cavalry

{3}{W} | MV 4,00 | Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

Premier printing importe : DOM #9 - common

Call the Gatewatch

Call the Gatewatch

{2}{W} | MV 3,00 | Sorcery

Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

Premier printing importe : OGW #16 - rare

Call the Mountain Chocobo

Call the Mountain Chocobo

{3}{R} | MV 4,00 | Sorcery

Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : FIN #131 - common

Call the Scions

Call the Scions

{2}{G} | MV 3,00 | Sorcery

Devoid (This card has no color.) Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."

Premier printing importe : BFZ #165 - common

Call the Skybreaker

Call the Skybreaker

{5}{U/R}{U/R} | MV 7,00 | Sorcery

Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Premier printing importe : EVE #98 - rare

Call the Spirit Dragons

Call the Spirit Dragons

{W}{U}{B}{R}{G} | MV 5,00 | Enchantment

Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.

Premier printing importe : TDM #309 - mythic

Call to Arms

Call to Arms

{1}{W} | MV 2,00 | Enchantment

As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.

Premier printing importe : ICE #10 - rare

Call to Glory

Call to Glory

{1}{W} | MV 2,00 | Instant

Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

Premier printing importe : CHK #4 - common

Call to Heel

Call to Heel

{1}{U} | MV 2,00 | Instant

Return target creature to its owner's hand. Its controller draws a card.

Premier printing importe : ALA #32 - common

Call to Mind

Call to Mind

{2}{U} | MV 3,00 | Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Premier printing importe : M11 #47 - uncommon

Call to Serve

Call to Serve

{1}{W} | MV 2,00 | Enchantment — Aura

Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

Premier printing importe : AVR #9 - common

Call to the Feast

Call to the Feast

{2}{W}{B} | MV 4,00 | Sorcery

Create three 1/1 white Vampire creature tokens with lifelink.

Premier printing importe : XLN #219 - uncommon

Call to the Grave

Call to the Grave

{4}{B} | MV 5,00 | Enchantment

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice. At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.

Premier printing importe : M12 #85 - rare

Call to the Kindred

Call to the Kindred

{3}{U} | MV 4,00 | Enchantment — Aura

Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.

Premier printing importe : DKA #30 - rare

Call to the Netherworld

Call to the Netherworld

{B} | MV 1,00 | Sorcery

Return target black creature card from your graveyard to your hand. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Premier printing importe : TSP #97 - common

Calming Licid

Calming Licid

{2}{W} | MV 3,00 | Creature — Licid

{W}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack.

Premier printing importe : STH #2 - uncommon

Calming Verse

Calming Verse

{3}{G} | MV 4,00 | Sorcery

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

Premier printing importe : PCY #110 - common