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Turtle Blimp
{5} | MV 5,00 | Artifact — Vehicle
Flying When this Vehicle enters, create a 2/2 red Mutant creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Premier printing importe : TMT #180 - uncommon
Turtles Forever
{3}{W} | MV 4,00 | Instant
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
Premier printing importe : TMT #261 - rare
Turtle Van
{3} | MV 3,00 | Artifact — Vehicle
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Premier printing importe : TMT #181 - rare
Twilight Diviner
{2}{B} | MV 3,00 | Creature — Elf Cleric
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Premier printing importe : ECL #122 - rare
Twilight Prophet
{2}{B}{B} | MV 4,00 | Creature — Vampire Cleric
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Premier printing importe : RIX #88 - mythic
Twilight's Call
{4}{B}{B} | MV 6,00 | Sorcery
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield.
Premier printing importe : INV #130 - rare
Twilight Shepherd
{3}{W}{W}{W} | MV 6,00 | Creature — Angel
Flying, vigilance When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Premier printing importe : SHM #25 - rare
























