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Turn to Slag

Turn to Slag

{3}{R}{R} | MV 5,00 | Sorcery

Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.

Premier printing importe : M21 #168 - common

Turret Ogre

Turret Ogre

{3}{R} | MV 4,00 | Creature — Ogre Warrior

Reach (This creature can block creatures with flying.) When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.

Premier printing importe : M21 #169 - common

Turtle Blimp

Turtle Blimp

{5} | MV 5,00 | Artifact — Vehicle

Flying When this Vehicle enters, create a 2/2 red Mutant creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Premier printing importe : TMT #180 - uncommon

Turtle-Duck

Turtle-Duck

{G} | MV 1,00 | Creature — Turtle Bird

{3}: Until end of turn, this creature has base power 4 and gains trample.

Premier printing importe : TLA #200 - common

Turtle Lair

Turtle Lair

| MV ? | Land

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. {3}, {T}: Target Ninja or Turtle can't be blocked this turn.

Premier printing importe : TMT #190 - uncommon

Turtle Power!

Turtle Power!

{2}{G} | MV 3,00 | Enchantment

Flash Turtles you control get +2/+2.

Premier printing importe : TMT #135 - rare

Turtles Forever

Turtles Forever

{3}{W} | MV 4,00 | Instant

Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.

Premier printing importe : TMT #261 - rare

Turtleshell Changeling

Turtleshell Changeling

{3}{U} | MV 4,00 | Creature — Shapeshifter

Changeling (This card is every creature type.) {1}{U}: Switch this creature's power and toughness until end of turn.

Premier printing importe : LRW #94 - uncommon

Turtles in Time

Turtles in Time

{5}{U}{U} | MV 7,00 | Sorcery

Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time.

Premier printing importe : TMT #263 - mythic

Turtle Van

Turtle Van

{3} | MV 3,00 | Artifact — Vehicle

Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Premier printing importe : TMT #181 - rare

Tusked Colossodon

Tusked Colossodon

{4}{G}{G} | MV 6,00 | Creature — Beast

Premier printing importe : KTK #155 - common

Tuskeri Firewalker

Tuskeri Firewalker

{2}{R} | MV 3,00 | Creature — Human Berserker

Boast — {1}: Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)

Premier printing importe : KHM #157 - common

Tuskguard Captain

Tuskguard Captain

{2}{G} | MV 3,00 | Creature — Human Warrior

Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.

Premier printing importe : KTK #156 - uncommon

Tweeze

Tweeze

{2}{R} | MV 3,00 | Instant

Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card.

Premier printing importe : ECL #162 - common

Twiddle

Twiddle

{U} | MV 1,00 | Instant

You may tap or untap target artifact, creature, or land.

Premier printing importe : 8ED #111 - common

Twigwalker

Twigwalker

{2}{G} | MV 3,00 | Creature — Insect

{1}{G}, Sacrifice this creature: Two target creatures each get +2/+2 until end of turn.

Premier printing importe : ODY #279 - uncommon

Twilight Diviner

Twilight Diviner

{2}{B} | MV 3,00 | Creature — Elf Cleric

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.

Premier printing importe : ECL #122 - rare

Twilight Drover

Twilight Drover

{2}{W} | MV 3,00 | Creature — Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature. {2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.

Premier printing importe : RAV #33 - rare

Twilight Mire

Twilight Mire

| MV ? | Land

{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

Premier printing importe : EVE #180 - rare

Twilight Panther

Twilight Panther

{W} | MV 1,00 | Creature — Cat Spirit

{B}: This creature gains deathtouch until end of turn.

Premier printing importe : RNA #28 - common

Twilight Prophet

Twilight Prophet

{2}{B}{B} | MV 4,00 | Creature — Vampire Cleric

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

Premier printing importe : RIX #88 - mythic

Twilight's Call

Twilight's Call

{4}{B}{B} | MV 6,00 | Sorcery

You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield.

Premier printing importe : INV #130 - rare

Twilight Shepherd

Twilight Shepherd

{3}{W}{W}{W} | MV 6,00 | Creature — Angel

Flying, vigilance When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Premier printing importe : SHM #25 - rare

Twinblade Assassins

Twinblade Assassins

{3}{B}{G} | MV 5,00 | Creature — Elf Assassin

At the beginning of your end step, if a creature died this turn, draw a card.

Premier printing importe : M21 #226 - uncommon

Twinblade Blessing

Twinblade Blessing

{1}{W}{W} | MV 3,00 | Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Premier printing importe : FDN #26 - uncommon