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The Tabernacle at Pendrell Vale

The Tabernacle at Pendrell Vale

| MV ? | Legendary Land

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."

Premier printing importe : LEG #307 - rare

The Tale of Tamiyo

The Tale of Tamiyo

{2}{U} | MV 3,00 | Legendary Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.

Premier printing importe : DSK #75 - rare

The Tarrasque

The Tarrasque

{6}{G}{G}{G} | MV 9,00 | Legendary Creature — Dinosaur

The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.

Premier printing importe : AFR #333 - mythic

The Temporal Anchor

The Temporal Anchor

{3}{U}{U}{U} | MV 6,00 | Legendary Artifact

At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor.

Premier printing importe : BRO #82 - rare

The Ten Rings

The Ten Rings

{8} | MV 8,00 | Legendary Artifact

Your maximum hand size is ten. At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.

Premier printing importe : MSH #251 - mythic

The Thing, Ben Grimm

The Thing, Ben Grimm

{5}{G} | MV 6,00 | Legendary Creature — Human Hero

Trample Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.

Premier printing importe : MSH #190 - uncommon

The Three Seasons

The Three Seasons

{G}{U} | MV 2,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. II — Return up to two target snow permanent cards from your graveyard to your hand. III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.

Premier printing importe : KHM #231 - uncommon

The Trickster-God's Heist

The Trickster-God's Heist

{2}{U}{B} | MV 4,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — Target player loses 3 life and you gain 3 life.

Premier printing importe : KHM #232 - uncommon

The Triumph of Anax

The Triumph of Anax

{2}{R} | MV 3,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on this Saga. IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Premier printing importe : THB #160 - uncommon

The Unagi of Kyoshi Island

The Unagi of Kyoshi Island

{3}{U}{U} | MV 5,00 | Legendary Creature — Serpent

Flash Ward—Waterbend {4}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}. They can tap their artifacts and creatures to help. Each one pays for {1}.) Whenever an opponent draws their second card each turn, you draw two cards.

Premier printing importe : TLA #319 - rare

The Unbeatable Squirrel Girl

The Unbeatable Squirrel Girl

{1}{G}{G}{G} | MV 4,00 | Legendary Creature — Squirrel Human Hero

Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.

Premier printing importe : MSH #193 - rare

The Unspeakable

The Unspeakable

{6}{U}{U}{U} | MV 9,00 | Legendary Creature — Spirit

Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.

Premier printing importe : CHK #98 - rare

The Vision

The Vision

{4} | MV 4,00 | Legendary Artifact Creature — Robot Hero

Flying, vigilance Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn — • Solar Beam — The Vision gains double strike until end of turn. • Density Control — The Vision gains indestructible until end of turn. • Technopathy — Draw a card.

Premier printing importe : MSH #255 - rare

The Walls of Ba Sing Se

The Walls of Ba Sing Se

{8} | MV 8,00 | Legendary Artifact Creature — Wall

Defender Other permanents you control have indestructible.

Premier printing importe : TLA #261 - mythic

The Wanderer

The Wanderer

{3}{W} | MV 4,00 | Legendary Planeswalker

Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater.

Premier printing importe : WAR #37 - uncommon

The Wandering Emperor

The Wandering Emperor

{2}{W}{W} | MV 4,00 | Legendary Planeswalker

Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. −1: Create a 2/2 white Samurai creature token with vigilance. −2: Exile target tapped creature. You gain 2 life.

Premier printing importe : NEO #42 - mythic

The Wandering Minstrel

The Wandering Minstrel

{G}{U} | MV 2,00 | Legendary Creature — Human Bard

Lands you control enter untapped. The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.

Premier printing importe : FIN #249 - rare

The Wandering Rescuer

The Wandering Rescuer

{3}{W}{W} | MV 5,00 | Legendary Creature — Human Samurai Noble

Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof.

Premier printing importe : DSK #41 - mythic

The Water Crystal

The Water Crystal

{2}{U}{U} | MV 4,00 | Legendary Artifact

Blue spells you cast cost {1} less to cast. If an opponent would mill one or more cards, they mill that many cards plus four instead. {4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.

Premier printing importe : FIN #333 - rare

The Weatherseed Treaty

The Weatherseed Treaty

{2}{G} | MV 3,00 | Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

Premier printing importe : DMU #188 - uncommon

The Wind Crystal

The Wind Crystal

{2}{W}{W} | MV 4,00 | Legendary Artifact

White spells you cast cost {1} less to cast. If you would gain life, you gain twice that much life instead. {4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.

Premier printing importe : FIN #330 - rare

The Witch's Vanity

The Witch's Vanity

{1}{B} | MV 2,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with mana value 2 or less. II — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") III — Create a Wicked Role token attached to target creature you control.

Premier printing importe : WOE #119 - uncommon

The Wondrous Wasp

The Wondrous Wasp

{1}{U} | MV 2,00 | Legendary Creature — Human Hero

Flash Flying Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.

Premier printing importe : MSH #84 - rare

The World Spell

The World Spell

{5}{G}{G} | MV 7,00 | Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Put up to two non-Saga permanent cards from your hand onto the battlefield.

Premier printing importe : DMU #189 - mythic

The World Tree

The World Tree

| MV ? | Land

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Premier printing importe : KHM #373 - rare