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Terra, Magical Adept // Esper Terra
{1}{R}{G} // | MV 3,00 | Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. --- (As this Saga enters and after your draw step, add a lore counter.) I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying
Premier printing importe : FIN #511 - mythic
Terrapact Intimidator
{1}{R} | MV 2,00 | Creature — Kavu Scout
When this creature enters, target opponent may have you create two Lander tokens. If they don't, put two +1/+1 counters on this creature. (A Lander token is an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Premier printing importe : EOE #164 - uncommon
Terrific Team-Up
{3}{G} | MV 4,00 | Instant
This spell costs {2} less to cast if you control a permanent with mana value 4 or greater. One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
Premier printing importe : OM1 #119 - uncommon
























