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Tatyova, Steward of Tides
{G}{G}{U} | MV 3,00 | Legendary Creature — Merfolk Druid
Land creatures you control have flying. Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Premier printing importe : DMU #362 - uncommon
Tavern Ruffian // Tavern Smasher
{3}{R} // | MV 4,00 | Creature — Human Warrior Werewolf // Creature — Werewolf
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) --- Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Premier printing importe : MID #163 - common
Tawnos's Coffin
{4} | MV 4,00 | Artifact
You may choose not to untap this artifact during your untap step. {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When this artifact leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
Premier printing importe : ATQ #68 - rare
Tazri, Beacon of Unity
{4}{W} | MV 5,00 | Legendary Creature — Human Warrior
This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Premier printing importe : ZNR #44 - mythic
Tazri, Stalwart Survivor
{2}{W} | MV 3,00 | Legendary Creature — Human Warrior
Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
Premier printing importe : MAT #6 - rare
Teachings of the Kirin // Kirin-Touched Orochi
{1}{G} // | MV 2,00 | Enchantment — Saga // Enchantment Creature — Snake Monk
(As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control. --- Whenever this creature attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
Premier printing importe : NEO #212 - rare
Team Avatar
{2}{W} | MV 3,00 | Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. {2}{W}, Discard this card: It deals damage equal to the number of creatures you control to target creature.
Premier printing importe : TLA #38 - uncommon
























