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Adrenaline Jockey

Adrenaline Jockey

{2}{R} | MV 3,00 | Creature — Minotaur Pilot

Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them. Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.

Premier printing importe : DFT #112 - uncommon

A-Druid Class

A-Druid Class

{1}{G} | MV 2,00 | Enchantment — Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Premier printing importe : AFR #A-180 - uncommon

A-Dueling Coach

A-Dueling Coach

{3}{W} | MV 4,00 | Creature — Human Monk

When Dueling Coach enters, distribute two +1/+1 counters among one or two target creatures you control. {W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Premier printing importe : STX #A-15 - uncommon

Adult Gold Dragon

Adult Gold Dragon

{3}{R}{W} | MV 5,00 | Creature — Dragon

Flying, lifelink, haste

Premier printing importe : AFR #297 - rare

A-Dungeon Descent

A-Dungeon Descent

| MV ? | Land

{T}: Add {C}. {1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.

Premier printing importe : AFR #A-255 - rare

Adun Oakenshield

Adun Oakenshield

{B}{R}{G} | MV 3,00 | Legendary Creature — Human Knight

{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.

Premier printing importe : LEG #216 - rare

Advanced Hoverguard

Advanced Hoverguard

{3}{U} | MV 4,00 | Creature — Drone

Flying {U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Premier printing importe : 5DN #22 - common

Advanced Stitchwing

Advanced Stitchwing

{3}{U}{U} | MV 5,00 | Creature — Zombie Horror

Flying {2}{U}, Discard two cards: Return this card from your graveyard to the battlefield tapped.

Premier printing importe : EMN #49 - uncommon

Advance Scout

Advance Scout

{1}{W} | MV 2,00 | Creature — Human Soldier Scout

First strike {W}: Target creature gains first strike until end of turn.

Premier printing importe : TMP #1 - common

Advent of the Wurm

Advent of the Wurm

{1}{G}{G}{W} | MV 4,00 | Instant

Create a 5/5 green Wurm creature token with trample.

Premier printing importe : DGM #51 - rare

Adventure Awaits

Adventure Awaits

{1}{G} | MV 2,00 | Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Premier printing importe : ZNR #177 - common

Adventurer's Airship

Adventurer's Airship

{3} | MV 3,00 | Artifact — Vehicle

Flying Whenever this Vehicle attacks, draw a card, then discard a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Premier printing importe : FIN #252 - common

Adventurers' Guildhouse

Adventurers' Guildhouse

| MV ? | Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Premier printing importe : LEG #300 - uncommon

Adventurer's Inn

Adventurer's Inn

| MV ? | Land — Town

When this land enters, you gain 2 life. {T}: Add {C}.

Premier printing importe : FIN #271 - common

Adventuring Gear

Adventuring Gear

{1} | MV 1,00 | Artifact — Equipment

Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : FDN #249 - uncommon

Adventurous Eater // Have a Bite

Adventurous Eater // Have a Bite

{2}{B} // {B} | MV 3,00 | Creature — Human Warlock // Sorcery

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) --- Put a +1/+1 counter on target creature. You gain 1 life.

Premier printing importe : SOS #72 - common

Adventurous Impulse

Adventurous Impulse

{G} | MV 1,00 | Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Premier printing importe : IKO #142 - common

Adverse Conditions

Adverse Conditions

{3}{U} | MV 4,00 | Instant

Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."

Premier printing importe : BFZ #54 - uncommon

Advice from the Fae

Advice from the Fae

{2/U}{2/U}{2/U} | MV 6,00 | Sorcery

({2/U} can be paid with any two mana or with {U}. This card's mana value is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Premier printing importe : SHM #28 - uncommon

Advocate of the Beast

Advocate of the Beast

{2}{G} | MV 3,00 | Creature — Elf Shaman

At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.

Premier printing importe : M14 #164 - common

A-Dwarfhold Champion

A-Dwarfhold Champion

{1}{W} | MV 2,00 | Creature — Dwarf Warrior

Ward {1} As long as Dwarfhold Champion is equipped, it gets +0/+2.

Premier printing importe : AFR #A-14 - common

Aegar, the Freezing Flame

Aegar, the Freezing Flame

{1}{U}{R} | MV 3,00 | Legendary Creature — Giant Wizard

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.

Premier printing importe : KHM #321 - uncommon

Aegis Angel

Aegis Angel

{4}{W}{W} | MV 6,00 | Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

Premier printing importe : ORI #273 - rare

Aegis Automaton

Aegis Automaton

{2} | MV 2,00 | Artifact Creature — Construct

{4}{W}: Return another target creature you control to its owner's hand.

Premier printing importe : AER #141 - common

Aegis of Honor

Aegis of Honor

{W} | MV 1,00 | Enchantment

{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Premier printing importe : ODY #1 - rare