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Super-Adaptoid

Super-Adaptoid

{2} | MV 2,00 | Legendary Artifact Creature — Robot Villain

Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.

Premier printing importe : MSH #250 - rare

Super Intelligence

Super Intelligence

{U} | MV 1,00 | Enchantment — Aura

Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player draws a card.

Premier printing importe : MSH #77 - uncommon

Superior Foes of Spider-Man

Superior Foes of Spider-Man

{2}{R} | MV 3,00 | Creature — Human Rogue Villain

Trample Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.

Premier printing importe : OM1 #91 - uncommon

Superior Numbers

Superior Numbers

{G}{G} | MV 2,00 | Sorcery

Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.

Premier printing importe : MIR #244 - uncommon

Superior Spider-Man

Superior Spider-Man

{2}{U}{B} | MV 4,00 | Legendary Creature — Spider Human Hero

Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.

Premier printing importe : OM1 #140 - rare

Supernatural Rescue

Supernatural Rescue

{3}{W} | MV 4,00 | Enchantment — Aura

This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.

Premier printing importe : VOW #37 - common

Supernatural Stamina

Supernatural Stamina

{B} | MV 1,00 | Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Premier printing importe : AKH #111 - common

Super Shredder

Super Shredder

{1}{B} | MV 2,00 | Legendary Creature — Mutant Ninja Human

Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.

Premier printing importe : TMT #217 - mythic

Super-Skrull

Super-Skrull

{1}{B}{B}{B} | MV 4,00 | Legendary Creature — Skrull Shapeshifter Villain

Flying {2}{W}: Create a 0/4 colorless Wall creature token with defender. {3}{G}: Super-Skrull gets +4/+4 until end of turn. {4}{R}: Super-Skrull deals 4 damage to target creature. {5}{U}: Target player draws four cards.

Premier printing importe : MSH #115 - rare

Super-Soldier Serum

Super-Soldier Serum

{1}{W} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.

Premier printing importe : MSH #299 - rare

Super Speed

Super Speed

{R} | MV 1,00 | Enchantment — Aura

Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0 and has haste.

Premier printing importe : MSH #154 - common

Super Strength

Super Strength

{4}{G} | MV 5,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Premier printing importe : MSH #189 - common

Super Suit

Super Suit

{1}{U} | MV 2,00 | Artifact — Equipment

Flash When this Equipment enters, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : MSH #78 - common

Super Villain Lockup

Super Villain Lockup

{1}{W} | MV 2,00 | Enchantment

Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.

Premier printing importe : MSH #37 - uncommon

Suplex

Suplex

{1}{R} | MV 2,00 | Sorcery

Choose one — • Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead. • Exile target artifact.

Premier printing importe : FIN #164 - common

Supplant Form

Supplant Form

{4}{U}{U} | MV 6,00 | Instant

Return target creature to its owner's hand. You create a token that's a copy of that creature.

Premier printing importe : FRF #54 - rare

Supply Caravan

Supply Caravan

{4}{W} | MV 5,00 | Creature — Camel

When this creature enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.

Premier printing importe : AKH #30 - common

Supply // Demand

Supply // Demand

{X}{G}{W} // {1}{W}{U} | MV 5,00 | Sorcery // Sorcery

Create X 1/1 green Saproling creature tokens. --- Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.

Premier printing importe : DIS #157 - uncommon

Supply Drop

Supply Drop

{3} | MV 3,00 | Artifact

Flash When this artifact enters, target creature you control gets +2/+2 until end of turn. {4}, {T}, Sacrifice this artifact: Draw a card.

Premier printing importe : BRO #250 - common

Supply-Line Cranes

Supply-Line Cranes

{3}{W}{W} | MV 5,00 | Creature — Bird

Flying When this creature enters, put a +1/+1 counter on target creature.

Premier printing importe : JOU #28 - common

Supportive Parents

Supportive Parents

{2}{G} | MV 3,00 | Creature — Human Citizen

Tap two untapped creatures you control: Add one mana of any color.

Premier printing importe : OM1 #117 - uncommon

Suppress

Suppress

{2}{B} | MV 3,00 | Sorcery

Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.

Premier printing importe : APC #52 - uncommon

Suppression Bonds

Suppression Bonds

{3}{W} | MV 4,00 | Enchantment — Aura

Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Premier printing importe : ORI #34 - common

Suppression Field

Suppression Field

{1}{W} | MV 2,00 | Enchantment

Activated abilities cost {2} more to activate unless they're mana abilities.

Premier printing importe : RAV #31 - uncommon

Supreme Exemplar

Supreme Exemplar

{6}{U} | MV 7,00 | Creature — Elemental

Flying Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

Premier printing importe : MOR #53 - rare