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Summit Sentinel

Summit Sentinel

{1}{U} | MV 2,00 | Creature — Elemental Soldier

When this creature dies, draw a card.

Premier printing importe : ECL #73 - common

Summon: Anima

Summon: Anima

{4}{B}{B} | MV 6,00 | Enchantment Creature — Saga Horror

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Pain — You draw a card and you lose 1 life. IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life. Menace

Premier printing importe : FIN #120 - uncommon

Summon: Bahamut

Summon: Bahamut

{9} | MV 9,00 | Enchantment Creature — Saga Dragon

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — Destroy up to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying

Premier printing importe : FIN #1 - mythic

Summon: Brynhildr

Summon: Brynhildr

{1}{R} | MV 2,00 | Enchantment Creature — Saga Knight

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.

Premier printing importe : FIN #160 - rare

Summon: Choco/Mog

Summon: Choco/Mog

{2}{W} | MV 3,00 | Enchantment Creature — Saga Bird Moogle

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.

Premier printing importe : FIN #35 - common

Summoned Dromedary

Summoned Dromedary

{3}{W} | MV 4,00 | Creature — Spirit Camel

Vigilance {1}{W}: Return this card from your graveyard to your hand. Activate only as a sorcery.

Premier printing importe : SOS #37 - uncommon

Summoner's Bane

Summoner's Bane

{2}{U}{U} | MV 4,00 | Instant

Counter target creature spell. Create a 2/2 blue Illusion creature token.

Premier printing importe : ZEN #71 - uncommon

Summoner's Egg

Summoner's Egg

{4} | MV 4,00 | Artifact Creature — Egg

Imprint — When this creature enters, you may exile a card from your hand face down. When this creature dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

Premier printing importe : 5DN #157 - rare

Summoner's Grimoire

Summoner's Grimoire

{3}{G} | MV 4,00 | Artifact — Book Equipment

Job select Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking." Abraxas — Equip {3}

Premier printing importe : FIN #205 - rare

Summoner's Pact

Summoner's Pact

{0} | MV ? | Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

Premier printing importe : FUT #139 - rare

Summon: Esper Ramuh

Summon: Esper Ramuh

{2}{R}{R} | MV 4,00 | Enchantment Creature — Saga Wizard

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III — Wizards you control get +1/+0 until end of turn.

Premier printing importe : FIN #161 - uncommon

Summon: Fat Chocobo

Summon: Fat Chocobo

{4}{G} | MV 5,00 | Enchantment Creature — Saga Bird

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.

Premier printing importe : FIN #202 - common

Summon: Fenrir

Summon: Fenrir

{2}{G} | MV 3,00 | Enchantment Creature — Saga Wolf

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

Premier printing importe : FIN #203 - uncommon

Summon: G.F. Cerberus

Summon: G.F. Cerberus

{2}{R}{R} | MV 4,00 | Enchantment Creature — Saga Dog

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.

Premier printing importe : FIN #162 - rare

Summon: G.F. Ifrit

Summon: G.F. Ifrit

{2}{R} | MV 3,00 | Enchantment Creature — Saga Demon

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — You may discard a card. If you do, draw a card. III, IV — Add {R}.

Premier printing importe : FIN #163 - common

Summoning Station

Summoning Station

{7} | MV 7,00 | Artifact

{T}: Create a 2/2 colorless Pincher creature token. Whenever an artifact is put into a graveyard from the battlefield, you may untap this artifact.

Premier printing importe : 5DN #158 - rare

Summoning Trap

Summoning Trap

{4}{G}{G} | MV 6,00 | Instant — Trap

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Premier printing importe : ZEN #184 - rare

Summon: Knights of Round

Summon: Knights of Round

{6}{W}{W} | MV 8,00 | Enchantment Creature — Saga Knight

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible

Premier printing importe : FIN #359 - mythic

Summon: Leviathan

Summon: Leviathan

{4}{U}{U} | MV 6,00 | Enchantment Creature — Saga Leviathan

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}

Premier printing importe : FIN #361 - rare

Summon: Primal Garuda

Summon: Primal Garuda

{3}{W} | MV 4,00 | Enchantment Creature — Saga Harpy

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn. Flying

Premier printing importe : FIN #360 - uncommon

Summon: Primal Odin

Summon: Primal Odin

{4}{B}{B} | MV 6,00 | Enchantment Creature — Saga Knight

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gungnir — Destroy target creature an opponent controls. II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III — Hall of Sorrow — Draw two cards. Each player loses 2 life.

Premier printing importe : FIN #121 - rare

Summon: Shiva

Summon: Shiva

{3}{U}{U} | MV 5,00 | Enchantment Creature — Saga Elemental

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III — Diamond Dust — Draw a card for each tapped creature your opponents control.

Premier printing importe : FIN #362 - uncommon

Summon the School

Summon the School

{3}{W} | MV 4,00 | Kindred Sorcery — Merfolk

Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return this card from your graveyard to your hand.

Premier printing importe : LRW #42 - uncommon

Summon: Titan

Summon: Titan

{3}{G}{G} | MV 5,00 | Enchantment Creature — Saga Giant

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. II — Return all land cards from your graveyard to the battlefield tapped. III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample

Premier printing importe : FIN #204 - rare

Sunastian Falconer

Sunastian Falconer

{3}{R}{G} | MV 5,00 | Legendary Creature — Human Shaman

{T}: Add {C}{C}.

Premier printing importe : LEG #261 - uncommon