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Steel of the Godhead

Steel of the Godhead

{2}{W/U} | MV 3,00 | Enchantment — Aura

Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Premier printing importe : SHM #150 - common

Steel Overseer

Steel Overseer

{2} | MV 2,00 | Artifact Creature — Construct

{T}: Put a +1/+1 counter on each artifact creature you control.

Premier printing importe : M20 #239 - rare

Steel Sabotage

Steel Sabotage

{U} | MV 1,00 | Instant

Choose one — • Counter target artifact spell. • Return target artifact to its owner's hand.

Premier printing importe : MBS #33 - common

Steel Seraph

Steel Seraph

{6} | MV 6,00 | Artifact Creature — Angel

Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

Premier printing importe : BRO #38 - rare

Steelshaper Apprentice

Steelshaper Apprentice

{2}{W}{W} | MV 4,00 | Creature — Human Soldier

{W}, {T}, Return this creature to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Premier printing importe : DST #15 - rare

Steelshaper's Gift

Steelshaper's Gift

{W} | MV 1,00 | Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Premier printing importe : 5DN #19 - uncommon

Steelswarm Operator

Steelswarm Operator

{1}{U} | MV 2,00 | Artifact Creature — Robot Soldier

Flying {T}: Add {U}. Spend this mana only to cast an artifact spell. {T}: Add {U}{U}. Spend this mana only to activate abilities of artifact sources.

Premier printing importe : EOE #80 - uncommon

Steel Wall

Steel Wall

{1} | MV 1,00 | Artifact Creature — Wall

Defender (This creature can't attack.)

Premier printing importe : MRD #248 - common

Steel Wrecking Ball

Steel Wrecking Ball

{5} | MV 5,00 | Artifact

When this artifact enters, it deals 5 damage to target creature. {1}{R}, Discard this card: Destroy target artifact.

Premier printing importe : OM1 #176 - common

Steely Resolve

Steely Resolve

{1}{G} | MV 2,00 | Enchantment

As this enchantment enters, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Premier printing importe : ONS #286 - rare

Steeple Creeper

Steeple Creeper

{2}{G} | MV 3,00 | Creature — Frog Snake

{3}{U}: This creature gains flying until end of turn.

Premier printing importe : RNA #142 - common

Steeple Roc

Steeple Roc

{4}{W} | MV 5,00 | Creature — Bird

Flying, first strike

Premier printing importe : DGM #8 - common

Steer Clear

Steer Clear

{W} | MV 1,00 | Instant

Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.

Premier printing importe : OTJ #31 - common

Stegron the Dinosaur Man

Stegron the Dinosaur Man

{4}{R} | MV 5,00 | Legendary Creature — Dinosaur Villain

Menace (This creature can't be blocked except by two or more creatures.) Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.

Premier printing importe : OM1 #84 - common

Stench of Decay

Stench of Decay

{1}{B}{B} | MV 3,00 | Instant

Nonartifact creatures get -1/-1 until end of turn.

Premier printing importe : ALL #61a - common

Stench of Evil

Stench of Evil

{2}{B}{B} | MV 4,00 | Sorcery

Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}.

Premier printing importe : ICE #165 - uncommon

Stenchskipper

Stenchskipper

{3}{B} | MV 4,00 | Creature — Elemental

Flying At the beginning of the end step, if you control no Goblins, sacrifice this creature.

Premier printing importe : MOR #79 - rare

Stenn, Paranoid Partisan

Stenn, Paranoid Partisan

{W}{U} | MV 2,00 | Legendary Creature — Human Wizard

As Stenn enters, choose a card type other than creature or land. Spells you cast of the chosen type cost {1} less to cast. {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

Premier printing importe : DMU #361 - rare

Stensia Banquet

Stensia Banquet

{2}{R} | MV 3,00 | Sorcery

Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card.

Premier printing importe : EMN #144 - common

Stensia Bloodhall

Stensia Bloodhall

| MV ? | Land

{T}: Add {C}. {3}{B}{R}, {T}: This land deals 2 damage to target player or planeswalker.

Premier printing importe : ISD #247 - rare

Stensia Innkeeper

Stensia Innkeeper

{3}{R} | MV 4,00 | Creature — Vampire

When this creature enters, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.

Premier printing importe : EMN #145 - common

Stensia Masquerade

Stensia Masquerade

{2}{R} | MV 3,00 | Enchantment

Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Premier printing importe : SOI #184 - uncommon

Stensia Uprising

Stensia Uprising

{2}{R}{R} | MV 4,00 | Enchantment

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice this enchantment. When you do, it deals 7 damage to any target.

Premier printing importe : VOW #381 - rare

Step Between Worlds

Step Between Worlds

{3}{U}{U} | MV 5,00 | Sorcery

Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Premier printing importe : OTJ #70 - rare

Steppe Glider

Steppe Glider

{4}{W} | MV 5,00 | Creature — Elemental

Flying, vigilance {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

Premier printing importe : OGW #36 - uncommon