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Silverwing Squadron
{5}{W} | MV 6,00 | Creature — Human Knight
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Premier printing importe : ELD #315 - rare
Simian Simulacrum
{3} | MV 3,00 | Artifact Creature — Ape
When this creature enters, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Premier printing importe : BRO #352 - rare
Simian Sling
{R} | MV 1,00 | Artifact Creature — Equipment Monkey
Equipped creature gets +1/+1. Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Premier printing importe : NEO #163 - common
Simic Ascendancy
{G}{U} | MV 2,00 | Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Premier printing importe : RNA #207 - rare
Simic Basilisk
{4}{G}{G} | MV 6,00 | Creature — Basilisk Mutant
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
Premier printing importe : DIS #91 - uncommon
Simic Fluxmage
{2}{U} | MV 3,00 | Creature — Merfolk Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from this creature onto target creature.
Premier printing importe : GTC #49 - uncommon
Simic Guildmage
{G/U}{G/U} | MV 2,00 | Creature — Elf Wizard
({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
Premier printing importe : DIS #148 - uncommon
Simic Manipulator
{1}{U}{U} | MV 3,00 | Creature — Mutant Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
Premier printing importe : GTC #50 - rare
























