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Silverskin Armor

Silverskin Armor

{2} | MV 2,00 | Artifact — Equipment

Equipped creature gets +1/+1 and is an artifact in addition to its other types. Equip {2}

Premier printing importe : MBS #132 - uncommon

Silversmote Ghoul

Silversmote Ghoul

{2}{B} | MV 3,00 | Creature — Zombie Vampire

At the beginning of your end step, if you gained 3 or more life this turn, return this card from your graveyard to the battlefield tapped. {1}{B}, Sacrifice this creature: Draw a card.

Premier printing importe : M21 #122 - uncommon

Silverstorm Samurai

Silverstorm Samurai

{4}{W}{W} | MV 6,00 | Creature — Fox Samurai

Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Premier printing importe : BOK #22 - common

Silverstrike

Silverstrike

{3}{W} | MV 4,00 | Instant

Destroy target attacking creature. You gain 3 life.

Premier printing importe : SOI #37 - uncommon

Silverwing Squadron

Silverwing Squadron

{5}{W} | MV 6,00 | Creature — Human Knight

Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

Premier printing importe : ELD #315 - rare

Silver Wyvern

Silver Wyvern

{3}{U}{U} | MV 5,00 | Creature — Drake

Flying {U}: Change the target of target spell or ability that targets only this creature. The new target must be a creature.

Premier printing importe : STH #43 - rare

Silvos, Rogue Elemental

Silvos, Rogue Elemental

{3}{G}{G}{G} | MV 6,00 | Legendary Creature — Elemental

Trample {G}: Regenerate Silvos.

Premier printing importe : ONS #282 - rare

Simian Brawler

Simian Brawler

{3}{G} | MV 4,00 | Creature — Ape Warrior

Discard a land card: This creature gets +1/+1 until end of turn.

Premier printing importe : CSP #122 - common

Simian Grunts

Simian Grunts

{2}{G} | MV 3,00 | Creature — Ape

Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Premier printing importe : ULG #113 - common

Simian Simulacrum

Simian Simulacrum

{3} | MV 3,00 | Artifact Creature — Ape

When this creature enters, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Premier printing importe : BRO #352 - rare

Simian Sling

Simian Sling

{R} | MV 1,00 | Artifact Creature — Equipment Monkey

Equipped creature gets +1/+1. Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Premier printing importe : NEO #163 - common

Simian Spirit Guide

Simian Spirit Guide

{2}{R} | MV 3,00 | Creature — Ape Spirit

Exile this card from your hand: Add {R}.

Premier printing importe : PLC #122 - common

Simic Ascendancy

Simic Ascendancy

{G}{U} | MV 2,00 | Enchantment

{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.

Premier printing importe : RNA #207 - rare

Simic Basilisk

Simic Basilisk

{4}{G}{G} | MV 6,00 | Creature — Basilisk Mutant

Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."

Premier printing importe : DIS #91 - uncommon

Simic Charm

Simic Charm

{G}{U} | MV 2,00 | Instant

Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.

Premier printing importe : GTC #195 - uncommon

Simic Cluestone

Simic Cluestone

{3} | MV 3,00 | Artifact

{T}: Add {G} or {U}. {G}{U}, {T}, Sacrifice this artifact: Draw a card.

Premier printing importe : DGM #145 - common

Simic Fluxmage

Simic Fluxmage

{2}{U} | MV 3,00 | Creature — Merfolk Wizard

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from this creature onto target creature.

Premier printing importe : GTC #49 - uncommon

Simic Growth Chamber

Simic Growth Chamber

| MV ? | Land

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Premier printing importe : DIS #180 - common

Simic Guildgate

Simic Guildgate

| MV ? | Land — Gate

This land enters tapped. {T}: Add {G} or {U}.

Premier printing importe : WAR #274 - common

Simic Guildmage

Simic Guildmage

{G/U}{G/U} | MV 2,00 | Creature — Elf Wizard

({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.

Premier printing importe : DIS #148 - uncommon

Simic Initiate

Simic Initiate

{G} | MV 1,00 | Creature — Human Mutant

Graft 1 (This creature enters with a +1/+1 counter on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

Premier printing importe : DIS #92 - common

Simic Keyrune

Simic Keyrune

{3} | MV 3,00 | Artifact

{T}: Add {G} or {U}. {G}{U}: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Premier printing importe : GTC #237 - uncommon

Simic Locket

Simic Locket

{3} | MV 3,00 | Artifact

{T}: Add {G} or {U}. {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice this artifact: Draw two cards.

Premier printing importe : RNA #240 - common

Simic Manipulator

Simic Manipulator

{1}{U}{U} | MV 3,00 | Creature — Mutant Wizard

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

Premier printing importe : GTC #50 - rare

Simic Ragworm

Simic Ragworm

{3}{G} | MV 4,00 | Creature — Worm

{U}: Untap this creature.

Premier printing importe : DIS #93 - common