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Batwing Brume

Batwing Brume

{1}{W/B} | MV 2,00 | Instant

Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)

Premier printing importe : EVE #81 - uncommon

Baxter Building

Baxter Building

| MV ? | Land

{T}: Add {C}. {4}, {T}: Add four mana in any combination of colors. {4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.

Premier printing importe : MSH #261 - uncommon

Baxter Stockman

Baxter Stockman

{3}{U}{R} | MV 5,00 | Legendary Creature — Human Scientist

When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn.

Premier printing importe : TMT #139 - uncommon

Bay Falcon

Bay Falcon

{1}{U} | MV 2,00 | Creature — Bird

Flying, vigilance

Premier printing importe : MIR #54 - common

Baylen, the Haymaker

Baylen, the Haymaker

{R}{G}{W} | MV 3,00 | Legendary Creature — Rabbit Warrior

Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.

Premier printing importe : BLB #205 - rare

Bayou

Bayou

| MV ? | Land — Swamp Forest

({T}: Add {B} or {G}.)

Premier printing importe : LEA #278 - rare

Bayou Dragonfly

Bayou Dragonfly

{1}{G} | MV 2,00 | Creature — Insect

Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Premier printing importe : TMP #215 - common

Bayou Groff

Bayou Groff

{1}{G} | MV 2,00 | Creature — Plant Dog

As an additional cost to cast this spell, sacrifice a creature or pay {3}.

Premier printing importe : STX #121 - common

Bazaar Krovod

Bazaar Krovod

{4}{W} | MV 5,00 | Creature — Beast

Whenever this creature attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

Premier printing importe : RTR #7 - uncommon

Bazaar of Baghdad

Bazaar of Baghdad

| MV ? | Land

{T}: Draw two cards, then discard three cards.

Premier printing importe : ARN #70 - uncommon

Bazaar of Wonders

Bazaar of Wonders

{3}{U}{U} | MV 5,00 | World Enchantment

When this enchantment enters, exile all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

Premier printing importe : MIR #55 - rare

Bazaar Trader

Bazaar Trader

{1}{R} | MV 2,00 | Creature — Goblin

{T}: Target player gains control of target artifact, creature, or land you control.

Premier printing importe : WWK #72 - rare

Beacon Behemoth

Beacon Behemoth

{3}{G}{G} | MV 5,00 | Creature — Beast

{1}: Target creature with power 5 or greater gains vigilance until end of turn.

Premier printing importe : CON #78 - common

Beacon Bolt

Beacon Bolt

{1}{U}{R} | MV 3,00 | Sorcery

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Premier printing importe : GRN #154 - uncommon

Beacon Hawk

Beacon Hawk

{1}{W} | MV 2,00 | Creature — Bird

Flying Whenever this creature deals combat damage to a player, you may untap target creature. {W}: This creature gets +0/+1 until end of turn.

Premier printing importe : DIS #3 - common

Beacon of Creation

Beacon of Creation

{3}{G} | MV 4,00 | Sorcery

Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.

Premier printing importe : 5DN #82 - rare

Beacon of Destiny

Beacon of Destiny

{1}{W} | MV 2,00 | Creature — Human Cleric

{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to this creature instead.

Premier printing importe : LGN #5 - rare

Beacon of Destruction

Beacon of Destruction

{3}{R}{R} | MV 5,00 | Instant

Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.

Premier printing importe : 10E #189 - rare

Beacon of Immortality

Beacon of Immortality

{5}{W} | MV 6,00 | Instant

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Premier printing importe : 10E #10 - rare

Beacon of Tomorrows

Beacon of Tomorrows

{6}{U}{U} | MV 8,00 | Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Premier printing importe : 5DN #24 - rare

Beacon of Unrest

Beacon of Unrest

{3}{B}{B} | MV 5,00 | Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

Premier printing importe : 10E #129 - rare

Beaming Defiance

Beaming Defiance

{1}{W} | MV 2,00 | Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Premier printing importe : STX #9 - common

Beamsaw Prospector

Beamsaw Prospector

{1}{B} | MV 2,00 | Creature — Human Artificer

When this creature dies, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Premier printing importe : EOE #89 - common

Beamsplitter Mage

Beamsplitter Mage

{U}{R} | MV 2,00 | Creature — Vedalken Wizard

Whenever you cast an instant or sorcery spell that targets only this creature, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.

Premier printing importe : GRN #155 - uncommon

Beamtown Beatstick

Beamtown Beatstick

{R} | MV 1,00 | Artifact — Equipment

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : MOM #131 - common