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Seize the Initiative

Seize the Initiative

{W} | MV 1,00 | Instant

Target creature gets +1/+1 and gains first strike until end of turn.

Premier printing importe : SOM #20 - common

Seize the Secrets

Seize the Secrets

{2}{U} | MV 3,00 | Sorcery

This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards.

Premier printing importe : OTJ #64 - common

Seize the Soul

Seize the Soul

{2}{B}{B} | MV 4,00 | Instant

Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature this card haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.

Premier printing importe : GPT #61 - rare

Seize the Spoils

Seize the Spoils

{2}{R} | MV 3,00 | Sorcery

As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Premier printing importe : FDN #546 - common

Seize the Storm

Seize the Storm

{4}{R} | MV 5,00 | Sorcery

Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : MID #158 - uncommon

Seizures

Seizures

{1}{B} | MV 2,00 | Enchantment — Aura

Enchant creature Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller unless that player pays {3}.

Premier printing importe : ICE #159 - common

Sejiri Merfolk

Sejiri Merfolk

{1}{U} | MV 2,00 | Creature — Merfolk Soldier

As long as you control a Plains, this creature has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Premier printing importe : WWK #36 - uncommon

Sejiri Refuge

Sejiri Refuge

| MV ? | Land

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Premier printing importe : ZEN #224 - uncommon

Sejiri Shelter // Sejiri Glacier

Sejiri Shelter // Sejiri Glacier

{1}{W} // | MV 2,00 | Instant // Land

Target creature you control gains protection from the color of your choice until end of turn. --- This land enters tapped. {T}: Add {W}.

Premier printing importe : ZNR #37 - uncommon

Sejiri Steppe

Sejiri Steppe

| MV ? | Land

This land enters tapped. When this land enters, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.

Premier printing importe : WWK #142 - common

Sekki, Seasons' Guide

Sekki, Seasons' Guide

{5}{G}{G}{G} | MV 8,00 | Legendary Creature — Spirit

Sekki enters with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return this card from your graveyard to the battlefield.

Premier printing importe : SOK #148 - rare

Sek'Kuar, Deathkeeper

Sek'Kuar, Deathkeeper

{2}{B}{R}{G} | MV 5,00 | Legendary Creature — Orc Shaman

Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.

Premier printing importe : CSP #131 - rare

Select for Inspection

Select for Inspection

{U} | MV 1,00 | Instant

Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Premier printing importe : KLD #63 - common

Selective Memory

Selective Memory

{3}{U} | MV 4,00 | Sorcery

Search your library for any number of nonland cards, exile them, then shuffle.

Premier printing importe : WWK #37 - rare

Selective Snare

Selective Snare

{X}{U} | MV 1,00 | Sorcery

Return X target creatures of the creature type of your choice to their owner's hand.

Premier printing importe : GRN #53 - uncommon

Selenia, Dark Angel

Selenia, Dark Angel

{3}{W}{B} | MV 5,00 | Legendary Creature — Phyrexian Angel

Flying Pay 2 life: Return Selenia to its owner's hand.

Premier printing importe : TMP #270 - rare

Selesnya Charm

Selesnya Charm

{G}{W} | MV 2,00 | Instant

Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.

Premier printing importe : RTR #194 - uncommon

Selesnya Cluestone

Selesnya Cluestone

{3} | MV 3,00 | Artifact

{T}: Add {G} or {W}. {G}{W}, {T}, Sacrifice this artifact: Draw a card.

Premier printing importe : DGM #144 - common

Selesnya Evangel

Selesnya Evangel

{G}{W} | MV 2,00 | Creature — Elf Shaman

{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.

Premier printing importe : RAV #228 - common

Selesnya Guildgate

Selesnya Guildgate

| MV ? | Land — Gate

This land enters tapped. {T}: Add {G} or {W}.

Premier printing importe : DGM #155 - common

Selesnya Guildmage

Selesnya Guildmage

{G/W}{G/W} | MV 2,00 | Creature — Elf Wizard

{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.

Premier printing importe : RAV #252 - uncommon

Selesnya Keyrune

Selesnya Keyrune

{3} | MV 3,00 | Artifact

{T}: Add {G} or {W}. {G}{W}: This artifact becomes a 3/3 green and white Wolf artifact creature until end of turn.

Premier printing importe : RTR #233 - uncommon

Selesnya Locket

Selesnya Locket

{3} | MV 3,00 | Artifact

{T}: Add {G} or {W}. {G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice this artifact: Draw two cards.

Premier printing importe : GRN #240 - common

Selesnya Sagittars

Selesnya Sagittars

{3}{G}{W} | MV 5,00 | Creature — Elf Archer

Reach (This creature can block creatures with flying.) This creature can block an additional creature each combat.

Premier printing importe : RAV #229 - uncommon

Selesnya Sanctuary

Selesnya Sanctuary

| MV ? | Land

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Premier printing importe : RAV #281 - common