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Sea Spirit

Sea Spirit

{4}{U} | MV 5,00 | Creature — Elemental Spirit

{U}: This creature gets +1/+0 until end of turn.

Premier printing importe : ICE #95 - uncommon

Sea Sprite

Sea Sprite

{1}{U} | MV 2,00 | Creature — Faerie

Flying, protection from red

Premier printing importe : HML #38 - uncommon

Seat of the Synod

Seat of the Synod

| MV ? | Artifact Land

{T}: Add {U}.

Premier printing importe : MRD #283 - common

Sea Troll

Sea Troll

{2}{U} | MV 3,00 | Creature — Troll

{U}: Regenerate this creature. Activate only if this creature blocked or was blocked by a blue creature this turn.

Premier printing importe : HML #39 - uncommon

Secluded Courtyard

Secluded Courtyard

| MV ? | Land

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Premier printing importe : FDN #267 - uncommon

Secluded Glen

Secluded Glen

| MV ? | Land

As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.

Premier printing importe : LRW #271 - rare

Secluded Starforge

Secluded Starforge

| MV ? | Land

{T}: Add {C}. {2}, {T}, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery. {5}, {T}: Create a 2/2 colorless Robot artifact creature token.

Premier printing importe : EOE #257 - rare

Secluded Steppe

Secluded Steppe

| MV ? | Land

This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Premier printing importe : ONS #324 - common

Second Chance

Second Chance

{2}{U} | MV 3,00 | Enchantment

At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.

Premier printing importe : ULG #41 - rare

Second Guess

Second Guess

{1}{U} | MV 2,00 | Instant

Counter target spell that's the second spell cast this turn.

Premier printing importe : AVR #74 - uncommon

Second Harvest

Second Harvest

{2}{G}{G} | MV 4,00 | Instant

For each token you control, create a token that's a copy of that permanent.

Premier printing importe : SOI #227 - rare

Second Sight

Second Sight

{2}{U} | MV 3,00 | Instant

Choose one — • Look at the top five cards of target opponent's library, then put them back in any order. • Look at the top five cards of your library, then put them back in any order. Entwine {U} (Choose both if you pay the entwine cost.)

Premier printing importe : DST #33 - uncommon

Second Sunrise

Second Sunrise

{1}{W}{W} | MV 3,00 | Instant

Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

Premier printing importe : MRD #20 - rare

Second Thoughts

Second Thoughts

{4}{W} | MV 5,00 | Instant

Exile target attacking creature. Draw a card.

Premier printing importe : ODY #45 - common

Second Wind

Second Wind

{2}{U} | MV 3,00 | Enchantment — Aura

Enchant creature {T}: Tap enchanted creature. {T}: Untap enchanted creature.

Premier printing importe : FUT #57 - uncommon

Secret Door

Secret Door

{U} | MV 1,00 | Artifact Creature — Wall

Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Premier printing importe : AFR #71 - common

Secret Identity

Secret Identity

{U} | MV 1,00 | Instant

Choose one — • Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof. • Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.

Premier printing importe : OM1 #42 - uncommon

Secret Invasion

Secret Invasion

{1}{U}{U} | MV 3,00 | Enchantment — Aura

Enchant creature you control When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. Enchanted creature has ward {2}.

Premier printing importe : MSH #301 - rare

Secretkeeper

Secretkeeper

{3}{U} | MV 4,00 | Creature — Spirit

As long as you have more cards in hand than each opponent, this creature gets +2/+2 and has flying.

Premier printing importe : SOK #54 - uncommon

Secret of Bloodbending

Secret of Bloodbending

{U}{U}{U}{U} | MV 4,00 | Sorcery — Lesson

As an additional cost to cast this spell, you may waterbend {10}. You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) Exile Secret of Bloodbending.

Premier printing importe : TLA #337 - mythic

Secret Plans

Secret Plans

{G}{U} | MV 2,00 | Enchantment

Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card.

Premier printing importe : KTK #198 - uncommon

Secret Rendezvous

Secret Rendezvous

{1}{W}{W} | MV 3,00 | Sorcery

You and target opponent each draw three cards.

Premier printing importe : STX #26 - uncommon

Secret Salvage

Secret Salvage

{3}{B}{B} | MV 5,00 | Sorcery

Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.

Premier printing importe : AER #71 - rare

Secrets of the Dead

Secrets of the Dead

{2}{U} | MV 3,00 | Enchantment

Whenever you cast a spell from your graveyard, draw a card.

Premier printing importe : DKA #48 - uncommon

Secrets of the Golden City

Secrets of the Golden City

{1}{U}{U} | MV 3,00 | Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.

Premier printing importe : RIX #52 - common