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Scorching Shot

Scorching Shot

{R}{R} | MV 2,00 | Sorcery

Scorching Shot deals 5 damage to target creature.

Premier printing importe : OTJ #369 - uncommon

Scorchmark

Scorchmark

{1}{R} | MV 2,00 | Instant

Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.

Premier printing importe : RNA #113 - common

Scorch Rider

Scorch Rider

{3}{R} | MV 4,00 | Creature — Human Warrior

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When this creature enters, if it was kicked, it gains haste until end of turn.

Premier printing importe : ZNR #158 - common

Scorch Spitter

Scorch Spitter

{R} | MV 1,00 | Creature — Elemental Lizard

Whenever this creature attacks, it deals 1 damage to the player or planeswalker it's attacking.

Premier printing importe : M20 #159 - common

Scorch the Fields

Scorch the Fields

{4}{R} | MV 5,00 | Sorcery

Destroy target land. Scorch the Fields deals 1 damage to each Human creature.

Premier printing importe : DKA #103 - common

Scorchwalker

Scorchwalker

{3}{R} | MV 4,00 | Creature — Elemental

Bloodrush — {1}{R}{R}, Discard this card: Target attacking creature gets +5/+1 until end of turn.

Premier printing importe : GTC #104 - common

Scoria Cat

Scoria Cat

{3}{R}{R} | MV 5,00 | Creature — Cat

This creature gets +3/+3 as long as you control no untapped lands.

Premier printing importe : PCY #101 - uncommon

Scoria Elemental

Scoria Elemental

{4}{R} | MV 5,00 | Creature — Elemental

Premier printing importe : SOM #102 - common

Scoria Wurm

Scoria Wurm

{4}{R} | MV 5,00 | Creature — Wurm

At the beginning of your upkeep, flip a coin. If you lose the flip, return this creature to its owner's hand.

Premier printing importe : 10E #227 - rare

Scorn-Blade Berserker

Scorn-Blade Berserker

{B} | MV 1,00 | Creature — Human Berserker

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) {1}, Sacrifice this creature: Draw a card.

Premier printing importe : MOM #124 - uncommon

Scorned Villager // Moonscarred Werewolf

Scorned Villager // Moonscarred Werewolf

{1}{G} // | MV 2,00 | Creature — Human Werewolf // Creature — Werewolf

{T}: Add {G}. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. --- Vigilance {T}: Add {G}{G}. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Premier printing importe : DKA #125 - common

Scorn Effigy

Scorn Effigy

{3} | MV 3,00 | Artifact Creature — Scarecrow

Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Premier printing importe : KHM #246 - common

Scornful Aether-Lich

Scornful Aether-Lich

{3}{U} | MV 4,00 | Artifact Creature — Zombie Wizard

{W}{B}: This creature gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)

Premier printing importe : CON #34 - uncommon

Scornful Egotist

Scornful Egotist

{7}{U} | MV 8,00 | Creature — Human Wizard

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Premier printing importe : SCG #50 - common

Scorpion, Seething Striker

Scorpion, Seething Striker

{3}{B} | MV 4,00 | Legendary Creature — Scorpion Human Villain

Deathtouch At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Premier printing importe : OM1 #68 - uncommon

Scorpion Sentinel

Scorpion Sentinel

{1}{U} | MV 2,00 | Artifact Creature — Robot Scorpion

As long as you control seven or more lands, this creature gets +3/+0.

Premier printing importe : FIN #72 - common

Scorpion's Sting

Scorpion's Sting

{1}{B} | MV 2,00 | Instant

Target creature gets -3/-3 until end of turn.

Premier printing importe : OM1 #67 - common

Scour

Scour

{2}{W}{W} | MV 4,00 | Instant

Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.

Premier printing importe : BOK #20 - uncommon

Scoured Barrens

Scoured Barrens

| MV ? | Land

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.

Premier printing importe : TDM #267 - common

Scour for Scrap

Scour for Scrap

{3}{U} | MV 4,00 | Instant

Choose one or both — • Search your library for an artifact card, reveal it, put it into your hand, then shuffle. • Return target artifact card from your graveyard to your hand.

Premier printing importe : EOE #73 - uncommon

Scour from Existence

Scour from Existence

{7} | MV 7,00 | Instant

Exile target permanent.

Premier printing importe : BFZ #13 - common

Scourge Devil

Scourge Devil

{4}{R} | MV 5,00 | Creature — Devil

When this creature enters, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Premier printing importe : ALA #113 - uncommon

Scourgemark

Scourgemark

{1}{B} | MV 2,00 | Enchantment — Aura

Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0.

Premier printing importe : THS #105 - common

Scourge of Fleets

Scourge of Fleets

{5}{U}{U} | MV 7,00 | Creature — Kraken

When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Premier printing importe : JOU #51 - rare

Scourge of Geier Reach

Scourge of Geier Reach

{3}{R}{R} | MV 5,00 | Creature — Elemental

This creature gets +1/+1 for each creature your opponents control.

Premier printing importe : ISD #162 - uncommon