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Risen Sanctuary

Risen Sanctuary

{5}{G}{W} | MV 7,00 | Creature — Elemental

Vigilance

Premier printing importe : RTR #190 - uncommon

Rise of Eagles

Rise of Eagles

{4}{U}{U} | MV 6,00 | Sorcery

Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Premier printing importe : JOU #49 - common

Rise of Extus

Rise of Extus

{4}{W/B}{W/B} | MV 6,00 | Sorcery

Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Premier printing importe : STX #226 - common

Rise of the Ants

Rise of the Ants

{4}{G}{G} | MV 6,00 | Sorcery

Create two 3/3 green Insect creature tokens. You gain 2 life. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : MID #196 - uncommon

Rise of the Dark Realms

Rise of the Dark Realms

{7}{B}{B} | MV 9,00 | Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

Premier printing importe : FDN #323 - mythic

Rise of the Dread Marn

Rise of the Dread Marn

{2}{B} | MV 3,00 | Instant

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Premier printing importe : KHM #354 - rare

Rise of the Hobgoblins

Rise of the Hobgoblins

{R/W}{R/W} | MV 2,00 | Enchantment

When this enchantment enters, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens. {R/W}: Red creatures and white creatures you control gain first strike until end of turn.

Premier printing importe : EVE #145 - rare

Rise of the Varmints

Rise of the Varmints

{3}{G} | MV 4,00 | Sorcery

Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Premier printing importe : OTJ #179 - uncommon

Rise to Glory

Rise to Glory

{3}{W}{B} | MV 5,00 | Sorcery

Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield.

Premier printing importe : THB #225 - uncommon

Rise to the Challenge

Rise to the Challenge

{1}{R} | MV 2,00 | Instant

Target creature gets +2/+0 and gains first strike until end of turn.

Premier printing importe : BNG #107 - common

Rishadan Airship

Rishadan Airship

{2}{U} | MV 3,00 | Creature — Human Pirate

Flying This creature can block only creatures with flying.

Premier printing importe : MMQ #91 - common

Rishadan Brigand

Rishadan Brigand

{4}{U} | MV 5,00 | Creature — Human Pirate

Flying When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {3}. This creature can block only creatures with flying.

Premier printing importe : MMQ #92 - rare

Rishadan Cutpurse

Rishadan Cutpurse

{2}{U} | MV 3,00 | Creature — Human Pirate

When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {1}.

Premier printing importe : MMQ #93 - common

Rishadan Footpad

Rishadan Footpad

{3}{U} | MV 4,00 | Creature — Human Pirate

When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {2}.

Premier printing importe : MMQ #94 - uncommon

Rishadan Pawnshop

Rishadan Pawnshop

{2} | MV 2,00 | Artifact

{2}, {T}: Shuffle target nontoken permanent you control into its owner's library.

Premier printing importe : MMQ #311 - rare

Rishadan Port

Rishadan Port

| MV ? | Land

{T}: Add {C}. {1}, {T}: Tap target land.

Premier printing importe : MMQ #324 - rare

Rishkar, Peema Renegade

Rishkar, Peema Renegade

{2}{G} | MV 3,00 | Legendary Creature — Elf Druid

When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Premier printing importe : AER #122 - rare

Rishkar's Expertise

Rishkar's Expertise

{4}{G}{G} | MV 6,00 | Sorcery

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Premier printing importe : AER #123 - rare

Rising Miasma

Rising Miasma

{3}{B} | MV 4,00 | Sorcery

All creatures get -2/-2 until end of turn. Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Premier printing importe : BFZ #122 - uncommon

Rising Populace

Rising Populace

{2}{W} | MV 3,00 | Creature — Human

Whenever another creature or planeswalker you control dies, put a +1/+1 counter on this creature.

Premier printing importe : WAR #29 - common

Rising Waters

Rising Waters

{3}{U} | MV 4,00 | Enchantment

Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.

Premier printing importe : NEM #38 - rare

Risk Factor

Risk Factor

{2}{R} | MV 3,00 | Instant

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Premier printing importe : GRN #113 - rare

Risky Move

Risky Move

{3}{R}{R}{R} | MV 6,00 | Enchantment

At the beginning of each player's upkeep, that player gains control of this enchantment. When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Premier printing importe : ONS #223 - rare

Risky Research

Risky Research

{2}{B} | MV 3,00 | Sorcery

Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Premier printing importe : OM1 #52 - common

Risky Shortcut

Risky Shortcut

{2}{B} | MV 3,00 | Sorcery

Draw two cards. Each player loses 2 life.

Premier printing importe : DFT #103 - common