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Rise of Extus
{4}{W/B}{W/B} | MV 6,00 | Sorcery
Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Premier printing importe : STX #226 - common
Rise of the Dread Marn
{2}{B} | MV 3,00 | Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Premier printing importe : KHM #354 - rare
Rise of the Hobgoblins
{R/W}{R/W} | MV 2,00 | Enchantment
When this enchantment enters, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens. {R/W}: Red creatures and white creatures you control gain first strike until end of turn.
Premier printing importe : EVE #145 - rare
Rise of the Varmints
{3}{G} | MV 4,00 | Sorcery
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Premier printing importe : OTJ #179 - uncommon
Rising Miasma
{3}{B} | MV 4,00 | Sorcery
All creatures get -2/-2 until end of turn. Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Premier printing importe : BFZ #122 - uncommon
Risk Factor
{2}{R} | MV 3,00 | Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Premier printing importe : GRN #113 - rare
Risky Move
{3}{R}{R}{R} | MV 6,00 | Enchantment
At the beginning of each player's upkeep, that player gains control of this enchantment. When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Premier printing importe : ONS #223 - rare
























