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Raph & Leo, Sibling Rivals
{1}{R/W}{R/W} | MV 3,00 | Legendary Creature — Mutant Ninja Turtle
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
Premier printing importe : TMT #166 - rare
Raph & Mikey, Troublemakers
{5}{R/G}{R/G} | MV 7,00 | Legendary Creature — Mutant Ninja Turtle
Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Premier printing importe : TMT #167 - rare
Rapid Fire
{3}{W} | MV 4,00 | Instant
Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Premier printing importe : LEG #32 - rare
Rashmi, Eternities Crafter
{2}{G}{U} | MV 4,00 | Legendary Creature — Elf Druid
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
Premier printing importe : KLD #184 - mythic
Rasputin Dreamweaver
{4}{W}{U} | MV 6,00 | Legendary Creature — Human Wizard
Rasputin enters with seven dream counters on it. Remove a dream counter from Rasputin: Add {C}. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.
Premier printing importe : LEG #253 - rare
Ratadrabik of Urborg
{2}{W}{B} | MV 4,00 | Legendary Creature — Zombie Wizard
Vigilance, ward {2} Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Premier printing importe : DMU #353 - rare
Ratcatcher
{4}{B}{B} | MV 6,00 | Creature — Ogre Rogue
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
Premier printing importe : DIS #52 - rare
Ratcatcher Trainee // Pest Problem
{1}{R} // {2}{R} | MV 2,00 | Creature — Human Peasant // Instant — Adventure
During your turn, this creature has first strike. --- Create two 1/1 black Rat creature tokens with "This token can't block." (Then exile this card. You may cast the creature later from exile.)
Premier printing importe : WOE #144 - common
Rathi Assassin
{2}{B}{B} | MV 4,00 | Creature — Phyrexian Zombie Mercenary Assassin
{1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Premier printing importe : NEM #67 - rare
Rathi Intimidator
{1}{B}{B} | MV 3,00 | Creature — Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Premier printing importe : NEM #69 - common
























