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Queen Brahne

Queen Brahne

{2}{R} | MV 3,00 | Legendary Creature — Human Noble

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Premier printing importe : FIN #149 - uncommon

Queen Kayla bin-Kroog

Queen Kayla bin-Kroog

{1}{R}{W} | MV 3,00 | Legendary Creature — Human Noble

{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.

Premier printing importe : BRO #379 - rare

Queen of Ice // Rage of Winter

Queen of Ice // Rage of Winter

{2}{U} // {1}{U} | MV 3,00 | Creature — Human Noble Wizard // Sorcery — Adventure

Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. --- Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)

Premier printing importe : ELD #61 - common

Queen's Agent

Queen's Agent

{5}{B} | MV 6,00 | Creature — Vampire Scout

Lifelink When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Premier printing importe : XLN #114 - common

Queen's Bay Paladin

Queen's Bay Paladin

{3}{B}{B} | MV 5,00 | Creature — Vampire Knight

Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

Premier printing importe : LCI #368 - rare

Queen's Bay Soldier

Queen's Bay Soldier

{1}{B} | MV 2,00 | Creature — Vampire Soldier

Premier printing importe : XLN #115 - common

Queen's Commission

Queen's Commission

{2}{W} | MV 3,00 | Sorcery

Create two 1/1 white Vampire creature tokens with lifelink.

Premier printing importe : XLN #29 - common

Quench

Quench

{1}{U} | MV 2,00 | Instant

Counter target spell unless its controller pays {2}.

Premier printing importe : RNA #48 - common

Quenchable Fire

Quenchable Fire

{3}{R} | MV 4,00 | Sorcery

Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays {U} before that step.

Premier printing importe : CON #70 - common

Quest for Ancient Secrets

Quest for Ancient Secrets

{U} | MV 1,00 | Enchantment

Whenever a card is put into your graveyard from anywhere, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Target player shuffles their graveyard into their library.

Premier printing importe : ZEN #59 - uncommon

Quest for Pure Flame

Quest for Pure Flame

{R} | MV 1,00 | Enchantment

Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment. Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

Premier printing importe : ZEN #144 - uncommon

Quest for Renewal

Quest for Renewal

{1}{G} | MV 2,00 | Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment. As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.

Premier printing importe : WWK #110 - uncommon

Quest for the Gemblades

Quest for the Gemblades

{1}{G} | MV 2,00 | Enchantment

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on this enchantment. Remove a quest counter from this enchantment and sacrifice it: Put four +1/+1 counters on target creature.

Premier printing importe : ZEN #177 - uncommon

Quest for the Goblin Lord

Quest for the Goblin Lord

{R} | MV 1,00 | Enchantment

Whenever a Goblin you control enters, you may put a quest counter on this enchantment. As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.

Premier printing importe : WWK #86 - uncommon

Quest for the Gravelord

Quest for the Gravelord

{B} | MV 1,00 | Enchantment

Whenever a creature dies, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.

Premier printing importe : ZEN #108 - uncommon

Quest for the Holy Relic

Quest for the Holy Relic

{W} | MV 1,00 | Enchantment

Whenever you cast a creature spell, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

Premier printing importe : ZEN #33 - uncommon

Quest for the Nihil Stone

Quest for the Nihil Stone

{B} | MV 1,00 | Enchantment

Whenever an opponent discards a card, you may put a quest counter on this enchantment. At the beginning of each opponent's upkeep, if that player has no cards in hand and this enchantment has two or more quest counters on it, you may have that player lose 5 life.

Premier printing importe : WWK #64 - rare

Quest for Ula's Temple

Quest for Ula's Temple

{U} | MV 1,00 | Enchantment

At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on this enchantment. At the beginning of each end step, if there are three or more quest counters on this enchantment, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.

Premier printing importe : WWK #35 - rare

Questing Beast

Questing Beast

{2}{G}{G} | MV 4,00 | Legendary Creature — Beast

Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

Premier printing importe : ELD #171 - mythic

Questing Druid // Seek the Beast

Questing Druid // Seek the Beast

{1}{G} // {1}{R} | MV 2,00 | Creature — Human Druid // Instant — Adventure

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature. --- Exile the top two cards of your library. Until your next end step, you may play those cards.

Premier printing importe : WOE #234 - rare

Questing Phelddagrif

Questing Phelddagrif

{1}{G}{W}{U} | MV 4,00 | Creature — Phelddagrif

{G}: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: This creature gains flying until end of turn. Target opponent may draw a card.

Premier printing importe : PLS #119 - rare

Queza, Augur of Agonies

Queza, Augur of Agonies

{1}{W}{U}{B} | MV 4,00 | Legendary Creature — Octopus Advisor

Whenever you draw a card, target opponent loses 1 life and you gain 1 life.

Premier printing importe : SNC #326 - uncommon

Quickchange

Quickchange

{1}{U} | MV 2,00 | Instant

Target creature becomes the color or colors of your choice until end of turn. Draw a card.

Premier printing importe : RAV #62 - common

Quick Draw

Quick Draw

{R} | MV 1,00 | Instant

Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.

Premier printing importe : OTJ #138 - common

Quick-Draw Dagger

Quick-Draw Dagger

{3} | MV 3,00 | Artifact — Equipment

Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : SNC #243 - common