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Painter's Studio // Defaced Gallery
{2}{R} // {1}{R} | MV 5,00 | Enchantment — Room // Enchantment — Room
When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) --- Whenever you attack, attacking creatures you control get +1/+0 until end of turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Premier printing importe : DSK #147 - uncommon
Palace Siege
{3}{B}{B} | MV 5,00 | Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Premier printing importe : FRF #79 - rare
Paladin Class
{W} | MV 1,00 | Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Premier printing importe : AFR #29 - rare
Paladin en-Vec
{1}{W}{W} | MV 3,00 | Creature — Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Premier printing importe : 10E #32 - rare
Paladin of Prahv
{4}{W}{W} | MV 6,00 | Creature — Human Knight
Whenever this creature deals damage, you gain that much life. Forecast — {1}{W}, Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
Premier printing importe : DIS #14 - uncommon
Paladin's Arms
{2}{W} | MV 3,00 | Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types. Lightbringer and Hero's Shield — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Premier printing importe : FIN #28 - common
Palani's Hatcher
{3}{R}{G} | MV 5,00 | Creature — Dinosaur
Other Dinosaurs you control have haste. When this creature enters, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
Premier printing importe : LCI #332 - rare
Pale Recluse
{4}{G}{W} | MV 6,00 | Creature — Spider
Reach (This creature can block creatures with flying.) Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
Premier printing importe : ARB #74 - common
























