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Avacyn's Judgment
{1}{R} | MV 2,00 | Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Premier printing importe : SOI #145 - rare
Avalanche Caller
{1}{U} | MV 2,00 | Snow Creature — Human Wizard
{2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Premier printing importe : KHM #45 - uncommon
Avalanche Riders
{3}{R} | MV 4,00 | Creature — Human Nomad
Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target land.
Premier printing importe : TSB #55 - special
Avarice Amulet
{4} | MV 4,00 | Artifact — Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of this Equipment. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Premier printing importe : M15 #212 - rare
Avatar Aang // Aang, Master of Elements
{R}{G}{W}{U} // | MV 4,00 | Legendary Creature — Human Avatar Ally // Legendary Creature — Avatar Ally
Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. --- Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. (This can reduce generic costs.) At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Premier printing importe : TLA #207 - mythic
Avatar Destiny
{2}{G}{G} | MV 4,00 | Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types. When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
Premier printing importe : TLA #165 - rare
Avatar of Woe
{6}{B}{B} | MV 8,00 | Creature — Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.
Premier printing importe : TSB #37 - special
Avatar's Wrath
{2}{W}{W} | MV 4,00 | Sorcery
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hands. Exile Avatar's Wrath.
Premier printing importe : TLA #12 - rare
























