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Myojin of Cleansing Fire
{5}{W}{W}{W} | MV 8,00 | Legendary Creature — Spirit
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Premier printing importe : CHK #35 - rare
Myojin of Infinite Rage
{7}{R}{R}{R} | MV 10,00 | Legendary Creature — Spirit
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
Premier printing importe : CHK #181 - rare
Myojin of Life's Web
{6}{G}{G}{G} | MV 9,00 | Legendary Creature — Spirit
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
Premier printing importe : CHK #229 - rare
Myojin of Night's Reach
{5}{B}{B}{B} | MV 8,00 | Legendary Creature — Spirit
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
Premier printing importe : CHK #126 - rare
Myojin of Seeing Winds
{7}{U}{U}{U} | MV 10,00 | Legendary Creature — Spirit
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Premier printing importe : CHK #75 - rare
My Precious // Allure of Power
{3} // {1}{B} | MV 3,00 | Legendary Artifact — Equipment // Instant — Adventure
Equipped creature has hexproof and can't be blocked. Equip—{2}, Pay 2 life. --- As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Premier printing importe : HOB #176 - rare
Myr Battlesphere
{7} | MV 7,00 | Artifact Creature — Myr Construct
When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Premier printing importe : SOM #180 - rare
Myr Custodian
{3} | MV 3,00 | Artifact Creature — Myr
When this creature enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)
Premier printing importe : ONE #235 - common
Myrel, Shield of Argive
{3}{W} | MV 4,00 | Legendary Creature — Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Premier printing importe : BRO #305 - mythic
Myriad Construct
{4} | MV 4,00 | Artifact Creature — Construct
Kicker {3} If this creature was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control. When this creature becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
Premier printing importe : ZNR #376 - rare
























