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Mycosynth Wellspring

Mycosynth Wellspring

{2} | MV 2,00 | Artifact

When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Premier printing importe : NPH #145 - common

Myojin of Cleansing Fire

Myojin of Cleansing Fire

{5}{W}{W}{W} | MV 8,00 | Legendary Creature — Spirit

Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

Premier printing importe : CHK #35 - rare

Myojin of Infinite Rage

Myojin of Infinite Rage

{7}{R}{R}{R} | MV 10,00 | Legendary Creature — Spirit

Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

Premier printing importe : CHK #181 - rare

Myojin of Life's Web

Myojin of Life's Web

{6}{G}{G}{G} | MV 9,00 | Legendary Creature — Spirit

Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

Premier printing importe : CHK #229 - rare

Myojin of Night's Reach

Myojin of Night's Reach

{5}{B}{B}{B} | MV 8,00 | Legendary Creature — Spirit

Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.

Premier printing importe : CHK #126 - rare

Myojin of Seeing Winds

Myojin of Seeing Winds

{7}{U}{U}{U} | MV 10,00 | Legendary Creature — Spirit

Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

Premier printing importe : CHK #75 - rare

My Precious // Allure of Power

My Precious // Allure of Power

{3} // {1}{B} | MV 3,00 | Legendary Artifact — Equipment // Instant — Adventure

Equipped creature has hexproof and can't be blocked. Equip—{2}, Pay 2 life. --- As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Premier printing importe : HOB #176 - rare

Myr Adapter

Myr Adapter

{3} | MV 3,00 | Artifact Creature — Myr

This creature gets +1/+1 for each Equipment attached to it.

Premier printing importe : MRD #210 - common

Myr Battlesphere

Myr Battlesphere

{7} | MV 7,00 | Artifact Creature — Myr Construct

When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

Premier printing importe : SOM #180 - rare

Myr Convert

Myr Convert

{2} | MV 2,00 | Artifact Creature — Phyrexian Myr

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) {T}, Pay 2 life: Add one mana of any color.

Premier printing importe : ONE #297 - uncommon

Myr Custodian

Myr Custodian

{3} | MV 3,00 | Artifact Creature — Myr

When this creature enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)

Premier printing importe : ONE #235 - common

Myrel, Shield of Argive

Myrel, Shield of Argive

{3}{W} | MV 4,00 | Legendary Creature — Human Soldier

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Premier printing importe : BRO #305 - mythic

Myr Enforcer

Myr Enforcer

{7} | MV 7,00 | Artifact Creature — Myr

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Premier printing importe : MRD #211 - common

Myr Galvanizer

Myr Galvanizer

{3} | MV 3,00 | Artifact Creature — Myr

Other Myr creatures you control get +1/+1. {1}, {T}: Untap each other Myr you control.

Premier printing importe : SOM #181 - uncommon

Myriad Construct

Myriad Construct

{4} | MV 4,00 | Artifact Creature — Construct

Kicker {3} If this creature was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control. When this creature becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

Premier printing importe : ZNR #376 - rare

Myr Incubator

Myr Incubator

{6} | MV 6,00 | Artifact

{6}, {T}, Sacrifice this artifact: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.

Premier printing importe : MRD #212 - rare

Myr Kinsmith

Myr Kinsmith

{4} | MV 4,00 | Artifact Creature — Myr

When this creature enters, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.

Premier printing importe : ONE #236 - common

Myr Landshaper

Myr Landshaper

{3} | MV 3,00 | Artifact Creature — Myr

{T}: Target land becomes an artifact in addition to its other types until end of turn.

Premier printing importe : DST #131 - common

Myr Matrix

Myr Matrix

{5} | MV 5,00 | Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. {5}: Create a 1/1 colorless Myr artifact creature token.

Premier printing importe : DST #132 - rare

Myr Mindservant

Myr Mindservant

{1} | MV 1,00 | Artifact Creature — Myr

{2}, {T}: Shuffle your library.

Premier printing importe : MRD #213 - uncommon

Myr Moonvessel

Myr Moonvessel

{1} | MV 1,00 | Artifact Creature — Myr

When this creature dies, add {C}.

Premier printing importe : DST #133 - common

Myr Propagator

Myr Propagator

{3} | MV 3,00 | Artifact Creature — Myr

{3}, {T}: Create a token that's a copy of this creature.

Premier printing importe : SOM #182 - rare

Myr Prototype

Myr Prototype

{5} | MV 5,00 | Artifact Creature — Myr

At the beginning of your upkeep, put a +1/+1 counter on this creature. This creature can't attack or block unless you pay {1} for each +1/+1 counter on it.

Premier printing importe : MRD #214 - uncommon

Myr Quadropod

Myr Quadropod

{4} | MV 4,00 | Artifact Creature — Myr

{3}: Switch this creature's power and toughness until end of turn.

Premier printing importe : 5DN #138 - common

Myr Reservoir

Myr Reservoir

{3} | MV 3,00 | Artifact

{T}: Add {C}{C}. Spend this mana only to cast Myr spells or activate abilities of Myr. {3}, {T}: Return target Myr card from your graveyard to your hand.

Premier printing importe : SOM #183 - rare