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Midnight Clock

Midnight Clock

{2}{U} | MV 3,00 | Artifact

{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Premier printing importe : ELD #54 - rare

Midnight Covenant

Midnight Covenant

{1}{B} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."

Premier printing importe : CHK #125 - common

Midnight Duelist

Midnight Duelist

{W} | MV 1,00 | Creature — Human Soldier

Protection from Vampires

Premier printing importe : AVR #27 - common

Midnight Entourage

Midnight Entourage

{2}{B}{B} | MV 4,00 | Creature — Aetherborn Rogue

Other Aetherborn you control get +1/+1. Whenever this creature or another Aetherborn you control dies, you draw a card and you lose 1 life.

Premier printing importe : AER #66 - rare

Midnight Guard

Midnight Guard

{2}{W} | MV 3,00 | Creature — Human Soldier

Whenever another creature enters, untap this creature.

Premier printing importe : M15 #20 - common

Midnight Haunting

Midnight Haunting

{2}{W} | MV 3,00 | Instant

Create two 1/1 white Spirit creature tokens with flying.

Premier printing importe : ISD #22 - uncommon

Midnight Mangler

Midnight Mangler

{1}{U} | MV 2,00 | Artifact — Vehicle

During turns other than yours, this Vehicle is an artifact creature. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Premier printing importe : DFT #50 - common

Midnight Mayhem

Midnight Mayhem

{2}{R}{W} | MV 4,00 | Sorcery

Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Premier printing importe : DSK #222 - uncommon

Midnight Oil

Midnight Oil

{2}{B}{B} | MV 4,00 | Enchantment

This enchantment enters with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from this enchantment. Your maximum hand size is equal to the number of hour counters on this enchantment. Whenever you discard a card, you lose 1 life.

Premier printing importe : KLD #92 - rare

Midnight Reaper

Midnight Reaper

{2}{B} | MV 3,00 | Creature — Zombie Knight

Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.

Premier printing importe : GRN #77 - rare

Midnight Recovery

Midnight Recovery

{3}{B} | MV 4,00 | Sorcery

Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Premier printing importe : GTC #73 - common

Midnight Ritual

Midnight Ritual

{X}{2}{B} | MV 3,00 | Sorcery

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.

Premier printing importe : 10E #158 - rare

Midnight Scavengers

Midnight Scavengers

{4}{B} | MV 5,00 | Creature — Human Rogue

When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.)

Premier printing importe : EMN #96 - common

Midnight Snack

Midnight Snack

{2}{B} | MV 3,00 | Enchantment

Raid — At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.

Premier printing importe : FDN #65 - uncommon

Midnight Tilling

Midnight Tilling

{1}{G} | MV 2,00 | Instant

Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.)

Premier printing importe : ECL #182 - common

Midsummer Revel

Midsummer Revel

{3}{G}{G} | MV 5,00 | Enchantment

At the beginning of your upkeep, you may put a verse counter on this enchantment. {G}, Sacrifice this enchantment: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on this enchantment.

Premier printing importe : USG #268 - rare

Midvast Protector

Midvast Protector

{3}{W} | MV 4,00 | Creature — Human Wizard

When this creature enters, target creature you control gains protection from the color of your choice until end of turn.

Premier printing importe : AVR #28 - common

Might Beyond Reason

Might Beyond Reason

{3}{G} | MV 4,00 | Instant

Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

Premier printing importe : SOI #217 - common

Mightform Harmonizer

Mightform Harmonizer

{2}{G}{G} | MV 4,00 | Creature — Insect Druid

Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn. Warp {2}{G} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Premier printing importe : EOE #200 - rare

Might Makes Right

Might Makes Right

{5}{R} | MV 6,00 | Enchantment

At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Premier printing importe : M15 #156 - uncommon

Might of Alara

Might of Alara

{G} | MV 1,00 | Instant

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Premier printing importe : CON #85 - common

Might of Murasa

Might of Murasa

{1}{G} | MV 2,00 | Instant

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.

Premier printing importe : ZNR #194 - common

Might of Oaks

Might of Oaks

{3}{G} | MV 4,00 | Instant

Target creature gets +7/+7 until end of turn.

Premier printing importe : M10 #192 - rare

Might of Old Krosa

Might of Old Krosa

{G} | MV 1,00 | Instant

Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.

Premier printing importe : TSP #204 - uncommon

Might of the Ancestors

Might of the Ancestors

{2}{W} | MV 3,00 | Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.

Premier printing importe : LCI #23 - uncommon