Recherche cartes

Se connecter pour ajouter des cartes a un cube.

Affichage Vue
Cartes EN FR

26267 cartes trouvees.

Maw of the Obzedat

Maw of the Obzedat

{3}{W}{B} | MV 5,00 | Creature — Thrull

Sacrifice a creature: Creatures you control get +1/+1 until end of turn.

Premier printing importe : DGM #83 - uncommon

Maximize Altitude

Maximize Altitude

{U} | MV 1,00 | Sorcery

Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Premier printing importe : GRN #43 - common

Maximize Velocity

Maximize Velocity

{R} | MV 1,00 | Sorcery

Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Premier printing importe : GRN #111 - common

Maximum Carnage

Maximum Carnage

{4}{R} | MV 5,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. II — Add {R}{R}{R}. III — This Saga deals 5 damage to each opponent.

Premier printing importe : OM1 #87 - rare

Maximum Overdrive

Maximum Overdrive

{1}{B} | MV 2,00 | Instant

Put a +1/+1 counter on target creature. It gains deathtouch and indestructible until end of turn.

Premier printing importe : DFT #96 - common

Mayael's Aria

Mayael's Aria

{R}{G}{W} | MV 3,00 | Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Premier printing importe : ARB #121 - rare

Mayael the Anima

Mayael the Anima

{R}{G}{W} | MV 3,00 | Legendary Creature — Elf Shaman

{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Premier printing importe : ALA #179 - mythic

Mayhem Devil

Mayhem Devil

{1}{B}{R} | MV 3,00 | Creature — Devil

Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.

Premier printing importe : WAR #204 - uncommon

Mayhem Patrol

Mayhem Patrol

{1}{R} | MV 2,00 | Creature — Devil Warrior

Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, target creature gets +1/+0 until end of turn. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Premier printing importe : SNC #114 - common

Mayor of Avabruck // Howlpack Alpha

Mayor of Avabruck // Howlpack Alpha

{1}{G} // | MV 2,00 | Creature — Human Advisor Werewolf // Creature — Werewolf

Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. --- Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Premier printing importe : ISD #193 - rare

Maze Abomination

Maze Abomination

{5}{B} | MV 6,00 | Creature — Elemental

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch.

Premier printing importe : DGM #26 - common

Maze Behemoth

Maze Behemoth

{5}{G} | MV 6,00 | Creature — Elemental

Trample Multicolored creatures you control have trample.

Premier printing importe : DGM #43 - common

Maze Glider

Maze Glider

{5}{U} | MV 6,00 | Creature — Elemental

Flying Multicolored creatures you control have flying.

Premier printing importe : DGM #13 - common

Mazemind Tome

Mazemind Tome

{2} | MV 2,00 | Artifact — Book

{T}, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Put a page counter on this artifact: Draw a card. When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.

Premier printing importe : M21 #383 - rare

Maze of Ith

Maze of Ith

| MV ? | Land

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Premier printing importe : DRK #117 - uncommon

Maze of Shadows

Maze of Shadows

| MV ? | Land

{T}: Add {C}. {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Premier printing importe : TMP #319 - uncommon

Maze Rusher

Maze Rusher

{5}{R} | MV 6,00 | Creature — Elemental

Haste Multicolored creatures you control have haste.

Premier printing importe : DGM #33 - common

Maze's End

Maze's End

| MV ? | Land

This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Premier printing importe : DGM #152 - mythic

Maze Sentinel

Maze Sentinel

{5}{W} | MV 6,00 | Creature — Elemental

Vigilance Multicolored creatures you control have vigilance.

Premier printing importe : DGM #4 - common

Maze Skullbomb

Maze Skullbomb

{1} | MV 1,00 | Artifact

{1}, Sacrifice this artifact: Draw a card. {2}{G}, Sacrifice this artifact: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.

Premier printing importe : ONE #231 - common

Maze's Mantle

Maze's Mantle

{2}{G} | MV 3,00 | Enchantment — Aura

Flash Enchant creature When this Aura enters, if enchanted creature has toxic, that creature gains hexproof until end of turn. Enchanted creature gets +2/+2.

Premier printing importe : ONE #174 - common

Meadowboon

Meadowboon

{2}{W}{W} | MV 4,00 | Creature — Elemental

When this creature leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Premier printing importe : MOR #17 - uncommon

Meandering River

Meandering River

| MV ? | Land

This land enters tapped. {T}: Add {W} or {U}.

Premier printing importe : M19 #253 - common

Meandering Towershell

Meandering Towershell

{3}{G}{G} | MV 5,00 | Creature — Turtle

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

Premier printing importe : KTK #141 - rare

Meanders Guide

Meanders Guide

{2}{W} | MV 3,00 | Creature — Merfolk Scout

Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.

Premier printing importe : ECL #25 - uncommon