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Mardu Runemark

Mardu Runemark

{2}{R} | MV 3,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.

Premier printing importe : FRF #107 - common

Mardu Scout

Mardu Scout

{R}{R} | MV 2,00 | Creature — Goblin Scout

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Premier printing importe : FRF #108 - common

Mardu Shadowspear

Mardu Shadowspear

{B} | MV 1,00 | Creature — Human Warrior

Whenever this creature attacks, each opponent loses 1 life. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Premier printing importe : FRF #74 - uncommon

Mardu Siegebreaker

Mardu Siegebreaker

{1}{R}{W}{B} | MV 4,00 | Creature — Human Warrior

Deathtouch, haste When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.

Premier printing importe : TDM #364 - rare

Mardu Skullhunter

Mardu Skullhunter

{1}{B} | MV 2,00 | Creature — Human Warrior

This creature enters tapped. Raid — When this creature enters, if you attacked this turn, target opponent discards a card.

Premier printing importe : KTK #78 - common

Mardu Strike Leader

Mardu Strike Leader

{2}{B} | MV 3,00 | Creature — Human Warrior

Whenever this creature attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Premier printing importe : FRF #75 - rare

Mardu Warshrieker

Mardu Warshrieker

{3}{R} | MV 4,00 | Creature — Orc Shaman

Raid — When this creature enters, if you attacked this turn, add {R}{W}{B}.

Premier printing importe : KTK #117 - common

Mardu Woe-Reaper

Mardu Woe-Reaper

{W} | MV 1,00 | Creature — Human Warrior

Whenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.

Premier printing importe : FRF #18 - uncommon

Marhault Elsdragon

Marhault Elsdragon

{3}{R}{R}{G} | MV 6,00 | Legendary Creature — Elf Warrior

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Premier printing importe : LEG #244 - uncommon

Marina Vendrell

Marina Vendrell

{W}{U}{B}{R}{G} | MV 5,00 | Legendary Creature — Human Warlock

When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.

Premier printing importe : DSK #360 - rare

Marina Vendrell's Grimoire

Marina Vendrell's Grimoire

{5}{U} | MV 6,00 | Legendary Artifact — Book

When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. You have no maximum hand size and don't lose the game for having 0 or less life. Whenever you gain life, draw that many cards. Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.

Premier printing importe : DSK #64 - rare

Marionette Master

Marionette Master

{4}{B}{B} | MV 6,00 | Creature — Human Artificer

Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.

Premier printing importe : KLD #90 - rare

Marisi's Twinclaws

Marisi's Twinclaws

{2}{R/W}{G} | MV 4,00 | Creature — Cat Warrior

Double strike

Premier printing importe : ARB #140 - uncommon

Maritime Guard

Maritime Guard

{1}{U} | MV 2,00 | Creature — Merfolk Soldier

Premier printing importe : M11 #63 - common

Marjhan

Marjhan

{5}{U}{U} | MV 7,00 | Creature — Serpent

This creature doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap this creature. Activate only during your upkeep. This creature can't attack unless defending player controls an Island. {U}{U}: This creature gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice this creature.

Premier printing importe : HML #31 - rare

Marked by Honor

Marked by Honor

{3}{W} | MV 4,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Premier printing importe : M15 #17 - common

Marker Beetles

Marker Beetles

{1}{G}{G} | MV 3,00 | Creature — Insect

When this creature dies, target creature gets +1/+1 until end of turn. {2}, Sacrifice this creature: Draw a card.

Premier printing importe : UDS #112 - common

Marketback Walker

Marketback Walker

{X}{X} | MV ? | Artifact Creature — Construct

This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. When this creature dies, draw a card for each +1/+1 counter on it.

Premier printing importe : DFT #498 - rare

Market Festival

Market Festival

{3}{G} | MV 4,00 | Enchantment — Aura

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Premier printing importe : JOU #130 - common

Market Gnome

Market Gnome

{W} | MV 1,00 | Artifact Creature — Gnome

When this creature dies, you gain 1 life and draw a card. When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.

Premier printing importe : LCI #22 - uncommon

Marketwatch Phantom

Marketwatch Phantom

{1}{W} | MV 2,00 | Creature — Spirit Detective

Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.

Premier printing importe : MKM #24 - common

Mark for Death

Mark for Death

{3}{R} | MV 4,00 | Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

Premier printing importe : GTC #99 - uncommon

Mark of Asylum

Mark of Asylum

{1}{W} | MV 2,00 | Enchantment

Prevent all noncombat damage that would be dealt to creatures you control.

Premier printing importe : CON #10 - rare

Mark of Eviction

Mark of Eviction

{U} | MV 1,00 | Enchantment — Aura

Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Premier printing importe : RAV #58 - uncommon

Mark of Fury

Mark of Fury

{R} | MV 1,00 | Enchantment — Aura

Enchant creature Enchanted creature has haste. At the beginning of the end step, return this Aura to its owner's hand.

Premier printing importe : UDS #93 - common