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Luke Cage, Power Man

Luke Cage, Power Man

{3}{W} | MV 4,00 | Legendary Creature — Human Hero

Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)

Premier printing importe : MSH #20 - uncommon

Lukka, Bound to Ruin

Lukka, Bound to Ruin

{2}{R}{R/G/P}{G} | MV 5,00 | Legendary Planeswalker — Lukka

Compleated ({R/G/P} can be paid with {R}, {G}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Add {R}{G}. Spend this mana only to cast creature spells or activate abilities of creatures. −1: Create a 3/3 green Phyrexian Beast creature token with toxic 1. −4: Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you control as you activate this ability.

Premier printing importe : ONE #342 - mythic

Lukka, Coppercoat Outcast

Lukka, Coppercoat Outcast

{3}{R}{R} | MV 5,00 | Legendary Planeswalker — Lukka

+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." −2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with greater mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. −7: Each creature you control deals damage equal to its power to each opponent.

Premier printing importe : IKO #125 - mythic

Lull

Lull

{1}{G} | MV 2,00 | Instant

Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Premier printing importe : USG #267 - common

Lullmage Mentor

Lullmage Mentor

{1}{U}{U} | MV 3,00 | Creature — Merfolk Wizard

Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.

Premier printing importe : ZEN #54 - rare

Lullmage's Domination

Lullmage's Domination

{X}{U}{U}{U} | MV 3,00 | Sorcery

This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.

Premier printing importe : ZNR #66 - uncommon

Lullmage's Familiar

Lullmage's Familiar

{1}{G}{U} | MV 3,00 | Creature — Beast

{T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life.

Premier printing importe : ZNR #227 - uncommon

Lumaret's Favor

Lumaret's Favor

{1}{G} | MV 2,00 | Instant

Infusion — When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy. Target creature gets +2/+4 until end of turn.

Premier printing importe : SOS #153 - uncommon

Lumbering Battlement

Lumbering Battlement

{4}{W} | MV 5,00 | Creature — Beast

Vigilance When this creature enters, exile any number of other nontoken creatures you control until it leaves the battlefield. This creature gets +2/+2 for each card exiled with it.

Premier printing importe : RNA #15 - rare

Lumbering Falls

Lumbering Falls

| MV ? | Land

This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: Until end of turn, this land becomes a 3/3 green and blue Elemental creature with hexproof. It's still a land.

Premier printing importe : BFZ #239 - rare

Lumbering Laundry

Lumbering Laundry

{5} | MV 5,00 | Artifact Creature — Golem

{2}: Until end of turn, you may look at face-down creatures you don't control any time. Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Premier printing importe : MKM #253 - uncommon

Lumbering Satyr

Lumbering Satyr

{2}{G}{G} | MV 4,00 | Creature — Satyr Beast

All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Premier printing importe : MMQ #257 - uncommon

Lumbering Worldwagon

Lumbering Worldwagon

{2}{G} | MV 3,00 | Artifact — Vehicle

This Vehicle's power is equal to the number of lands you control. Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Crew 4

Premier printing importe : DFT #528 - rare

Lumberknot

Lumberknot

{2}{G}{G} | MV 4,00 | Creature — Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.

Premier printing importe : ISD #191 - uncommon

Lumen-Class Frigate

Lumen-Class Frigate

{1}{W} | MV 2,00 | Artifact — Spacecraft

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.) 2+ | Other creatures you control get +1/+1. 12+ | Flying, lifelink

Premier printing importe : EOE #25 - rare

Lumengrid Augur

Lumengrid Augur

{3}{U} | MV 4,00 | Creature — Vedalken Wizard

{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap this creature.

Premier printing importe : MRD #39 - rare

Lumengrid Drake

Lumengrid Drake

{3}{U} | MV 4,00 | Creature — Drake

Flying Metalcraft — When this creature enters, if you control three or more artifacts, return target creature to its owner's hand.

Premier printing importe : SOM #36 - common

Lumengrid Gargoyle

Lumengrid Gargoyle

{6} | MV 6,00 | Artifact Creature — Gargoyle

Flying

Premier printing importe : MBS #112 - uncommon

Lumengrid Sentinel

Lumengrid Sentinel

{2}{U} | MV 3,00 | Creature — Human Wizard

Flying Whenever an artifact you control enters, you may tap target permanent.

Premier printing importe : MRD #40 - uncommon

Lumengrid Warden

Lumengrid Warden

{1}{U} | MV 2,00 | Creature — Human Wizard

Premier printing importe : MRD #41 - common

Luminarch Ascension

Luminarch Ascension

{1}{W} | MV 2,00 | Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.

Premier printing importe : ZEN #25 - rare

Luminarch Aspirant

Luminarch Aspirant

{1}{W} | MV 2,00 | Creature — Human Cleric

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Premier printing importe : ZNR #319 - rare

Luminate Primordial

Luminate Primordial

{5}{W}{W} | MV 7,00 | Creature — Avatar

Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

Premier printing importe : GTC #20 - rare

Luminesce

Luminesce

{W} | MV 1,00 | Instant

Prevent all damage that black sources and red sources would deal this turn.

Premier printing importe : 10E #28 - uncommon

Luminescent Rain

Luminescent Rain

{2}{G} | MV 3,00 | Instant

Choose a creature type. You gain 2 life for each permanent you control of that type.

Premier printing importe : MOR #129 - common