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Ashnod's Harvester
{2} | MV 2,00 | Artifact Creature — Construct
Whenever this creature attacks, exile target card from a graveyard. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Premier printing importe : BRO #117 - uncommon
A-Sigardian Paladin
{1}{G}{W} | MV 3,00 | Creature — Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
Premier printing importe : VOW #A-247 - uncommon
A-Silver-Fur Master
{U}{B} | MV 2,00 | Creature — Rat Ninja
Ninjutsu {U/B} ({U/B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.
Premier printing importe : NEO #A-236 - uncommon
Asinine Antics
{2}{U}{U} | MV 4,00 | Sorcery
You may cast this spell as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Premier printing importe : WOE #42 - mythic
A-Sizzling Soloist
{3}{R} | MV 4,00 | Creature — Human Citizen
Alliance — Whenever another creature enters under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
Premier printing importe : SNC #A-123 - uncommon
A-Skemfar Elderhall
| MV ? | Land
Skemfar Elderhall enters tapped. {T}: Add {G}. {1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Premier printing importe : KHM #A-268 - uncommon
Asmodeus the Archfiend
{4}{B}{B} | MV 6,00 | Legendary Creature — Devil God
Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
Premier printing importe : AFR #88 - rare
A-Sorcerer Class
{U}{R} | MV 2,00 | Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {1}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Premier printing importe : AFR #A-233 - rare
A-Sorin, Imperious Bloodlord
{2}{B} | MV 3,00 | Legendary Planeswalker — Sorin
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. +1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life. −3: You may put a Vampire creature card with mana value 6 or less from your hand onto the battlefield.
Premier printing importe : M20 #A-115 - mythic
A-Soul of Windgrace
{1}{B}{R}{G} | MV 4,00 | Legendary Creature — Cat Avatar
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {R}, Discard a land card: Draw a card. {B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Premier printing importe : DMU #A-220 - mythic
A-Spara's Adjudicators
{2}{G}{W}{U} | MV 5,00 | Creature — Cat Citizen
When Spara's Adjudicators enters, target creature an opponent controls can't attack or block until your next turn. {1}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
Premier printing importe : SNC #A-224 - common
























