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Lorehold Pledgemage

Lorehold Pledgemage

{1}{R/W}{R/W} | MV 3,00 | Creature — Kor Shaman

First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.

Premier printing importe : STX #201 - common

Lorehold, the Historian

Lorehold, the Historian

{3}{R}{W} | MV 5,00 | Legendary Creature — Elder Dragon

Flying, haste Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.

Premier printing importe : SOS #201 - mythic

Lorescale Coatl

Lorescale Coatl

{1}{G}{U} | MV 3,00 | Creature — Snake

Whenever you draw a card, put a +1/+1 counter on this creature.

Premier printing importe : M21 #221 - uncommon

Lorthos, the Tidemaker

Lorthos, the Tidemaker

{5}{U}{U}{U} | MV 8,00 | Legendary Creature — Octopus

Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

Premier printing importe : ZEN #53 - mythic

Los Diablos Missile Base

Los Diablos Missile Base

| MV ? | Land

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Premier printing importe : MSH #270 - common

Lose Calm

Lose Calm

{3}{R} | MV 4,00 | Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Premier printing importe : DTK #147 - common

Lose Hope

Lose Hope

{B} | MV 1,00 | Instant

Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Premier printing importe : 5DN #52 - common

Lost Auramancers

Lost Auramancers

{2}{W}{W} | MV 4,00 | Creature — Human Wizard

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

Premier printing importe : FUT #11 - uncommon

Lost Days

Lost Days

{4}{U} | MV 5,00 | Instant — Lesson

The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Premier printing importe : TLA #62 - common

Lost Hours

Lost Hours

{1}{B} | MV 2,00 | Sorcery

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.

Premier printing importe : FUT #69 - common

Lost in a Labyrinth

Lost in a Labyrinth

{U} | MV 1,00 | Instant

Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Premier printing importe : THS #52 - common

Lost in Space

Lost in Space

{3}{U} | MV 4,00 | Instant

Target artifact or creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Premier printing importe : EOE #62 - common

Lost in the Maze

Lost in the Maze

{X}{U}{U} | MV 2,00 | Enchantment

Flash When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.

Premier printing importe : MKM #64 - rare

Lost in the Mist

Lost in the Mist

{3}{U}{U} | MV 5,00 | Instant

Counter target spell. Return target permanent to its owner's hand.

Premier printing importe : ISD #63 - common

Lost in the Woods

Lost in the Woods

{3}{G}{G} | MV 5,00 | Enchantment

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

Premier printing importe : DKA #123 - rare

Lost in Thought

Lost in Thought

{1}{U} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.

Premier printing importe : JUD #45 - common

Lost Jitte

Lost Jitte

{1} | MV 1,00 | Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. Remove a charge counter from Lost Jitte: Choose one — • Untap target land. • Target creature can't block this turn. • Put a +1/+1 counter on equipped creature. Equip {1}

Premier printing importe : BIG #88 - mythic

Lost Legacy

Lost Legacy

{1}{B}{B} | MV 3,00 | Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Premier printing importe : KLD #88 - rare

Lost Legion

Lost Legion

{1}{B}{B} | MV 3,00 | Creature — Spirit Knight

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Premier printing importe : ELD #94 - common

Lost Leonin

Lost Leonin

{1}{W} | MV 2,00 | Creature — Phyrexian Cat Soldier

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Premier printing importe : NPH #13 - common

Lost Order of Jarkeld

Lost Order of Jarkeld

{2}{W}{W} | MV 4,00 | Creature — Human Knight

As this creature enters, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

Premier printing importe : ICE #43 - rare

Lost Soul

Lost Soul

{1}{B}{B} | MV 3,00 | Creature — Spirit Minion

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Premier printing importe : LEG #111 - common

Lotleth Giant

Lotleth Giant

{6}{B} | MV 7,00 | Creature — Zombie Giant

Undergrowth — When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard.

Premier printing importe : GRN #74 - uncommon

Lotleth Troll

Lotleth Troll

{B}{G} | MV 2,00 | Creature — Zombie Troll

Trample Discard a creature card: Put a +1/+1 counter on this creature. {B}: Regenerate this creature.

Premier printing importe : RTR #177 - rare

Lotus Bloom

Lotus Bloom

| MV ? | Artifact

Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}, Sacrifice this artifact: Add three mana of any one color.

Premier printing importe : TSP #259 - rare