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Armored Kincaller

Armored Kincaller

{2}{G} | MV 3,00 | Creature — Dinosaur

When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

Premier printing importe : LCI #174 - common

Armored Pegasus

Armored Pegasus

{1}{W} | MV 2,00 | Creature — Pegasus

Flying

Premier printing importe : TMP #5 - common

Armored Scrapgorger

Armored Scrapgorger

{1}{G} | MV 2,00 | Creature — Phyrexian Beast

This creature gets +3/+0 as long as it has three or more oil counters on it. {T}: Add one mana of any color. Whenever this creature becomes tapped, exile target card from a graveyard and put an oil counter on this creature.

Premier printing importe : ONE #158 - uncommon

Armored Skaab

Armored Skaab

{2}{U} | MV 3,00 | Creature — Zombie Warrior

When this creature enters, mill four cards.

Premier printing importe : ISD #43 - common

Armored Transport

Armored Transport

{3} | MV 3,00 | Artifact Creature — Construct

Prevent all combat damage that would be dealt to this creature by creatures blocking it.

Premier printing importe : GTC #226 - common

Armored Warhorse

Armored Warhorse

{W}{W} | MV 2,00 | Creature — Horse

Premier printing importe : M12 #7 - common

Armored Wolf-Rider

Armored Wolf-Rider

{3}{G}{W} | MV 5,00 | Creature — Elf Knight

Premier printing importe : DGM #52 - common

Armorer Guildmage

Armorer Guildmage

{R} | MV 1,00 | Creature — Human Wizard

{B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn.

Premier printing importe : MIR #156 - common

Armor of Faith

Armor of Faith

{W} | MV 1,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.

Premier printing importe : ICE #4 - common

Armor of Thorns

Armor of Thorns

{1}{G} | MV 2,00 | Enchantment — Aura

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.

Premier printing importe : MIR #206 - common

Armor Sliver

Armor Sliver

{2}{W} | MV 3,00 | Creature — Sliver

All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."

Premier printing importe : TMP #4 - uncommon

Armor Thrull

Armor Thrull

{2}{B} | MV 3,00 | Creature — Thrull

{T}, Sacrifice this creature: Put a +1/+2 counter on target creature.

Premier printing importe : FEM #33a - common

Armor Wars

Armor Wars

{2}{U}{R} | MV 4,00 | Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may draw a card for each artifact you control. If you do, each opponent draws a card. II — Artifact spells you cast this turn cost {1} less to cast. III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.

Premier printing importe : MSH #203 - rare

Armory Guard

Armory Guard

{3}{W} | MV 4,00 | Creature — Giant Soldier

This creature has vigilance as long as you control a Gate.

Premier printing importe : RTR #2 - common

Armory Mice

Armory Mice

{1}{W} | MV 2,00 | Creature — Mouse

Celebration — This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

Premier printing importe : WOE #3 - common

Armory of Iroas

Armory of Iroas

{2} | MV 2,00 | Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : JOU #158 - uncommon

Armory Veteran

Armory Veteran

{1}{R} | MV 2,00 | Creature — Orc Warrior

As long as this creature is equipped, it has menace. (It can't be blocked except by two or more creatures.)

Premier printing importe : AFR #130 - common

Arms Dealer

Arms Dealer

{2}{R} | MV 3,00 | Creature — Goblin Rogue

{1}{R}, Sacrifice a Goblin: This creature deals 4 damage to target creature.

Premier printing importe : M13 #120 - uncommon

Arms Race

Arms Race

{3}{R} | MV 4,00 | Enchantment

{3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.

Premier printing importe : BRO #126 - uncommon

Arm the Cathars

Arm the Cathars

{1}{W}{W} | MV 3,00 | Sorcery

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

Premier printing importe : VOW #3 - uncommon

Arm with Aether

Arm with Aether

{2}{U} | MV 3,00 | Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

Premier printing importe : NPH #28 - uncommon

Army Ants

Army Ants

{1}{B}{R} | MV 3,00 | Creature — Insect

{T}, Sacrifice a land: Destroy target land.

Premier printing importe : VIS #126 - uncommon

Army of Allah

Army of Allah

{1}{W}{W} | MV 3,00 | Instant

Attacking creatures get +2/+0 until end of turn.

Premier printing importe : ARN #2 - common

Army of the Damned

Army of the Damned

{5}{B}{B}{B} | MV 8,00 | Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : ISD #87 - mythic

Arni Brokenbrow

Arni Brokenbrow

{2}{R} | MV 3,00 | Legendary Creature — Human Berserker

Haste Boast — {1}: You may change Arni's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

Premier printing importe : KHM #310 - rare