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Intercessor's Arrest

Intercessor's Arrest

{2}{W} | MV 3,00 | Enchantment — Aura

Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.

Premier printing importe : NEO #20 - common

Interdict

Interdict

{1}{U} | MV 2,00 | Instant

Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card.

Premier printing importe : TMP #69 - uncommon

Interdimensional Web Watch

Interdimensional Web Watch

{4} | MV 4,00 | Artifact

When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.

Premier printing importe : OM1 #172 - rare

Interdisciplinary Mascot

Interdisciplinary Mascot

{6}{U}{U} | MV 8,00 | Creature — Elemental Fractal

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Ward {3} When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

Premier printing importe : MOM #377 - rare

Interface Ace

Interface Ace

{1}{W} | MV 2,00 | Artifact Creature — Robot Pilot

This creature saddles Mounts and crews Vehicles using its toughness rather than its power. Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.

Premier printing importe : DFT #17 - common

Interjection

Interjection

{W} | MV 1,00 | Instant

Target creature gets +2/+2 and gains first strike until end of turn.

Premier printing importe : SOS #22 - common

Interplanar Beacon

Interplanar Beacon

| MV ? | Land

Whenever you cast a planeswalker spell, you gain 1 life. {T}: Add {C}. {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.

Premier printing importe : WAR #247 - uncommon

Interpret the Signs

Interpret the Signs

{5}{U} | MV 6,00 | Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Premier printing importe : JOU #43 - uncommon

Intervene

Intervene

{U} | MV 1,00 | Instant

Counter target spell that targets a creature.

Premier printing importe : ULG #33 - common

Intervention Pact

Intervention Pact

{0} | MV ? | Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.

Premier printing importe : FUT #8 - rare

Intet, the Dreamer

Intet, the Dreamer

{3}{G}{U}{R} | MV 6,00 | Legendary Creature — Dragon

Flying Whenever Intet deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.

Premier printing importe : PLC #158 - rare

In the Eye of Chaos

In the Eye of Chaos

{2}{U} | MV 3,00 | World Enchantment

Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.

Premier printing importe : LEG #61 - rare

In the Presence of Ages

In the Presence of Ages

{2}{G} | MV 3,00 | Instant

Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

Premier printing importe : LCI #192 - common

In the Trenches

In the Trenches

{1}{W}{W} | MV 3,00 | Enchantment

Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.

Premier printing importe : BRO #8 - mythic

In the Web of War

In the Web of War

{3}{R}{R} | MV 5,00 | Enchantment

Whenever a creature you control enters, it gets +2/+0 and gains haste until end of turn.

Premier printing importe : BOK #108 - rare

In Thrall to the Pit

In Thrall to the Pit

{3}{R} | MV 4,00 | Sorcery

Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.

Premier printing importe : DMU #132 - common

Intimidation

Intimidation

{2}{B}{B}{B} | MV 5,00 | Enchantment

Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Premier printing importe : MMQ #142 - uncommon

Intimidation Bolt

Intimidation Bolt

{1}{R}{W} | MV 3,00 | Instant

Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.

Premier printing importe : ARB #99 - uncommon

Intimidation Campaign

Intimidation Campaign

{1}{U}{B} | MV 3,00 | Enchantment

When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Premier printing importe : OTJ #208 - uncommon

Intimidation Tactics

Intimidation Tactics

{B} | MV 1,00 | Sorcery

Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card. Cycling {3} ({3}, Discard this card: Draw a card.)

Premier printing importe : DFT #92 - uncommon

Intimidator Initiate

Intimidator Initiate

{R} | MV 1,00 | Creature — Goblin Shaman

Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.

Premier printing importe : SHM #96 - common

Inti, Seneschal of the Sun

Inti, Seneschal of the Sun

{1}{R} | MV 2,00 | Legendary Creature — Human Knight

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

Premier printing importe : LCI #295 - rare

Into the Core

Into the Core

{2}{R}{R} | MV 4,00 | Instant

Exile two target artifacts.

Premier printing importe : MBS #67 - uncommon

Into the Fae Court

Into the Fae Court

{3}{U}{U} | MV 5,00 | Sorcery

Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying."

Premier printing importe : WOE #57 - common

Into the Fire

Into the Fire

{2}{R} | MV 3,00 | Sorcery

Choose one — • Into the Fire deals 2 damage to each creature, planeswalker, and battle. • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

Premier printing importe : MOM #364 - rare