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Arcum's Sleigh

Arcum's Sleigh

{1} | MV 1,00 | Artifact

{2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.

Premier printing importe : ICE #309 - uncommon

Arcum's Weathervane

Arcum's Weathervane

{2} | MV 2,00 | Artifact

{2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow.

Premier printing importe : ICE #310 - uncommon

Arcum's Whistle

Arcum's Whistle

{3} | MV 3,00 | Artifact

{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.

Premier printing importe : ICE #311 - uncommon

Ardent Dustspeaker

Ardent Dustspeaker

{4}{R} | MV 5,00 | Creature — Minotaur Shaman

Whenever this creature attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

Premier printing importe : STX #92 - uncommon

Ardent Electromancer

Ardent Electromancer

{2}{R} | MV 3,00 | Creature — Human Wizard

When this creature enters, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Premier printing importe : ZNR #135 - common

Ardent Elementalist

Ardent Elementalist

{3}{R} | MV 4,00 | Creature — Human Shaman

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Premier printing importe : MID #128 - common

Ardent Militia

Ardent Militia

{4}{W} | MV 5,00 | Creature — Human Soldier

Vigilance

Premier printing importe : 8ED #3 - uncommon

Ardent Plea

Ardent Plea

{1}{W}{U} | MV 3,00 | Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Premier printing importe : ARB #1 - uncommon

Ardent Recruit

Ardent Recruit

{W} | MV 1,00 | Creature — Human Soldier

Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.

Premier printing importe : MBS #2 - common

Ardent Soldier

Ardent Soldier

{1}{W} | MV 2,00 | Creature — Human Soldier

Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If this creature was kicked, it enters with a +1/+1 counter on it.

Premier printing importe : INV #3 - common

Ardenvale Paladin

Ardenvale Paladin

{3}{W} | MV 4,00 | Creature — Human Knight

Adamant — If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.

Premier printing importe : ELD #4 - common

Ardenvale Tactician // Dizzying Swoop

Ardenvale Tactician // Dizzying Swoop

{1}{W}{W} // {1}{W} | MV 3,00 | Creature — Human Knight // Instant — Adventure

Flying --- Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)

Premier printing importe : ELD #5 - common

Ardyn, the Usurper

Ardyn, the Usurper

{5}{B}{B}{B} | MV 8,00 | Legendary Creature — Elder Human Noble

Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.

Premier printing importe : FIN #315 - rare

A-Ready to Rumble

A-Ready to Rumble

{4}{R} | MV 5,00 | Instant

Choose one — • Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.

Premier printing importe : SNC #A-119 - common

A Realm Reborn

A Realm Reborn

{4}{G}{G} | MV 6,00 | Enchantment

Other permanents you control have "{T}: Add one mana of any color."

Premier printing importe : FIN #196 - rare

Arena

Arena

| MV ? | Land

{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Premier printing importe : TSB #117 - special

Arena Athlete

Arena Athlete

{1}{R} | MV 2,00 | Creature — Human

Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.

Premier printing importe : THS #113 - uncommon

Arena of the Ancients

Arena of the Ancients

{3} | MV 3,00 | Artifact

Legendary creatures don't untap during their controllers' untap steps. When this artifact enters, tap all legendary creatures.

Premier printing importe : LEG #273 - rare

Arena Trickster

Arena Trickster

{3}{R} | MV 4,00 | Creature — Human Shaman

Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on this creature.

Premier printing importe : THB #126 - common

Arenson's Aura

Arenson's Aura

{2}{W} | MV 3,00 | Enchantment

{W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.

Premier printing importe : ICE #3 - common

Ares, God of War

Ares, God of War

{1}{B}{R} | MV 3,00 | Legendary Creature — God Warrior Villain

Ares attacks each combat if able. Whenever an attacking creature you control dies, return that card to its owner's hand.

Premier printing importe : MSH #202 - rare

A-Return Upon the Tide

A-Return Upon the Tide

{4}{B} | MV 5,00 | Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens. Foretell {3}{B}

Premier printing importe : KHM #A-106 - uncommon

A-Revel Ruiner

A-Revel Ruiner

{3}{B} | MV 4,00 | Creature — Octopus Rogue

Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Premier printing importe : SNC #A-91 - common

Argent Mutation

Argent Mutation

{2}{U} | MV 3,00 | Instant

Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.

Premier printing importe : NPH #27 - uncommon

Argent Sphinx

Argent Sphinx

{2}{U}{U} | MV 4,00 | Creature — Sphinx

Flying Metalcraft — {U}: Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.

Premier printing importe : SOM #28 - rare