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Implement of Improvement

Implement of Improvement

{1} | MV 1,00 | Artifact

{W}, Sacrifice this artifact: You gain 2 life. When this artifact is put into a graveyard from the battlefield, draw a card.

Premier printing importe : AER #158 - common

Implement of Malice

Implement of Malice

{2} | MV 2,00 | Artifact

{B}, Sacrifice this artifact: Target player discards a card. Activate only as a sorcery. When this artifact is put into a graveyard from the battlefield, draw a card.

Premier printing importe : AER #159 - common

Implements of Sacrifice

Implements of Sacrifice

{2} | MV 2,00 | Artifact

{1}, {T}, Sacrifice this artifact: Add two mana of any one color.

Premier printing importe : FEM #88 - rare

Implode

Implode

{4}{R} | MV 5,00 | Sorcery

Destroy target land. Draw a card.

Premier printing importe : PLS #62 - uncommon

Impolite Entrance

Impolite Entrance

{R} | MV 1,00 | Sorcery

Target creature gains trample and haste until end of turn. Draw a card.

Premier printing importe : ECL #146 - uncommon

Imposing Sovereign

Imposing Sovereign

{1}{W} | MV 2,00 | Creature — Human Noble

Creatures your opponents control enter tapped.

Premier printing importe : M14 #22 - rare

Imposing Vantasaur

Imposing Vantasaur

{5}{W} | MV 6,00 | Creature — Dinosaur

Vigilance Cycling {1} ({1}, Discard this card: Draw a card.)

Premier printing importe : IKO #17 - common

Imposing Visage

Imposing Visage

{R} | MV 1,00 | Enchantment — Aura

Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)

Premier printing importe : ICE #193 - common

Impossible Inferno

Impossible Inferno

{4}{R} | MV 5,00 | Instant

Impossible Inferno deals 6 damage to target creature. Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.

Premier printing importe : DSK #140 - common

Impostor Syndrome

Impostor Syndrome

{4}{U}{U} | MV 6,00 | Enchantment

Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.

Premier printing importe : OM1 #32 - mythic

Impractical Joke

Impractical Joke

{R} | MV 1,00 | Sorcery

Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker.

Premier printing importe : SOS #119 - uncommon

Imprison

Imprison

{B} | MV 1,00 | Enchantment — Aura

Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy this Aura. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy this Aura.

Premier printing importe : LEG #107 - rare

Imprisoned in the Moon

Imprisoned in the Moon

{2}{U} | MV 3,00 | Enchantment — Aura

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Premier printing importe : FDN #156 - uncommon

Improbable Alliance

Improbable Alliance

{U}{R} | MV 2,00 | Enchantment

Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. {4}{U}{R}: Draw a card, then discard a card.

Premier printing importe : ELD #193 - uncommon

Impromptu Raid

Impromptu Raid

{3}{R/G} | MV 4,00 | Enchantment

{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.

Premier printing importe : SHM #209 - rare

Improvisation Capstone

Improvisation Capstone

{5}{R}{R} | MV 7,00 | Sorcery — Lesson

Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Premier printing importe : SOS #120 - mythic

Improvised Armor

Improvised Armor

{3}{W} | MV 4,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)

Premier printing importe : ONS #40 - uncommon

Improvised Arsenal

Improvised Arsenal

{1}{R} | MV 2,00 | Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control. {4}{R}: Create a token that's a copy of this Equipment. Equip {R}

Premier printing importe : TMT #270 - rare

Improvised Weaponry

Improvised Weaponry

{2}{R} | MV 3,00 | Sorcery

Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Premier printing importe : AFR #150 - common

Imp's Mischief

Imp's Mischief

{1}{B} | MV 2,00 | Instant

Change the target of target spell with a single target. You lose life equal to that spell's mana value.

Premier printing importe : PLC #72 - rare

Imps' Taunt

Imps' Taunt

{1}{B} | MV 2,00 | Instant

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able.

Premier printing importe : TMP #138 - uncommon

Impulse

Impulse

{1}{U} | MV 2,00 | Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Premier printing importe : DMU #55 - common

Impulsive Maneuvers

Impulsive Maneuvers

{2}{R}{R} | MV 4,00 | Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Premier printing importe : ODY #197 - rare

Inaction Injunction

Inaction Injunction

{1}{U} | MV 2,00 | Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.

Premier printing importe : RTR #41 - common

Iname as One

Iname as One

{8}{B}{B}{G}{G} | MV 12,00 | Legendary Creature — Spirit

When Iname as One enters, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle. When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.

Premier printing importe : SOK #151 - rare