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Impossible Inferno
{4}{R} | MV 5,00 | Instant
Impossible Inferno deals 6 damage to target creature. Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
Premier printing importe : DSK #140 - common
Imprison
{B} | MV 1,00 | Enchantment — Aura
Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy this Aura. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy this Aura.
Premier printing importe : LEG #107 - rare
Impromptu Raid
{3}{R/G} | MV 4,00 | Enchantment
{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
Premier printing importe : SHM #209 - rare
Improvisation Capstone
{5}{R}{R} | MV 7,00 | Sorcery — Lesson
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Premier printing importe : SOS #120 - mythic
Impulsive Maneuvers
{2}{R}{R} | MV 4,00 | Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Premier printing importe : ODY #197 - rare
Iname as One
{8}{B}{B}{G}{G} | MV 12,00 | Legendary Creature — Spirit
When Iname as One enters, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle. When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
Premier printing importe : SOK #151 - rare
























