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Ignite Disorder

Ignite Disorder

{1}{R} | MV 2,00 | Instant

Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.

Premier printing importe : M10 #141 - uncommon

Ignite Memories

Ignite Memories

{4}{R} | MV 5,00 | Sorcery

Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Premier printing importe : TSP #164 - uncommon

Ignite the Beacon

Ignite the Beacon

{4}{W} | MV 5,00 | Instant

Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.

Premier printing importe : WAR #18 - rare

Ignoble Soldier

Ignoble Soldier

{2}{W} | MV 3,00 | Creature — Human Soldier

Whenever this creature becomes blocked, prevent all combat damage that would be dealt by it this turn.

Premier printing importe : MMQ #22 - uncommon

Ignorant Bliss

Ignorant Bliss

{1}{R} | MV 2,00 | Instant

Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.

Premier printing importe : DIS #64 - uncommon

Iguana Parrot

Iguana Parrot

{2}{U} | MV 3,00 | Creature — Lizard Bird Pirate

Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Premier printing importe : TLA #56 - common

Ihsan's Shade

Ihsan's Shade

{3}{B}{B}{B} | MV 6,00 | Legendary Creature — Shade Knight

Protection from white

Premier printing importe : HML #53 - uncommon

Iizuka the Ruthless

Iizuka the Ruthless

{3}{R}{R} | MV 5,00 | Legendary Creature — Human Samurai

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.

Premier printing importe : SOK #104 - rare

Ikiral Outrider

Ikiral Outrider

{1}{W} | MV 2,00 | Creature — Human Soldier

Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance

Premier printing importe : ROE #27 - common

Ilharg, the Raze-Boar

Ilharg, the Raze-Boar

{3}{R}{R} | MV 5,00 | Legendary Creature — Boar God

Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

Premier printing importe : WAR #133 - mythic

Illegitimate Business

Illegitimate Business

| MV ? | Land

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.

Premier printing importe : TMT #186 - common

Ill-Gotten Gains

Ill-Gotten Gains

{2}{B}{B} | MV 4,00 | Sorcery

Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.

Premier printing importe : USG #138 - rare

Ill-Gotten Inheritance

Ill-Gotten Inheritance

{3}{B} | MV 4,00 | Enchantment

At the beginning of your upkeep, this enchantment deals 1 damage to each opponent and you gain 1 life. {5}{B}, Sacrifice this enchantment: It deals 4 damage to target opponent and you gain 4 life.

Premier printing importe : RNA #77 - common

Illicit Auction

Illicit Auction

{3}{R}{R} | MV 5,00 | Sorcery

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)

Premier printing importe : MIR #183 - rare

Illicit Masquerade

Illicit Masquerade

{3}{B} | MV 4,00 | Enchantment

Flash When this enchantment enters, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.

Premier printing importe : MKM #88 - rare

Illicit Shipment

Illicit Shipment

{3}{B}{B} | MV 5,00 | Sorcery

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) Search your library for a card, put it into your hand, then shuffle.

Premier printing importe : SNC #83 - uncommon

Illness in the Ranks

Illness in the Ranks

{B} | MV 1,00 | Enchantment

Creature tokens get -1/-1.

Premier printing importe : GTC #69 - uncommon

Ill-Tempered Cyclops

Ill-Tempered Cyclops

{3}{R} | MV 4,00 | Creature — Cyclops

Trample {5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Premier printing importe : THS #125 - common

Ill-Tempered Loner // Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

{2}{R}{R} // | MV 4,00 | Creature — Human Werewolf // Creature — Werewolf

Whenever this creature is dealt damage, it deals that much damage to any target. {1}{R}: This creature gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) --- Whenever a permanent you control is dealt damage, this creature deals that much damage to any target. {1}{R}: This creature gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Premier printing importe : VOW #162 - rare

Ill-Timed Explosion

Ill-Timed Explosion

{2}{U}{R} | MV 4,00 | Sorcery

Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.

Premier printing importe : MKM #416 - rare

Illuminate

Illuminate

{X}{R} | MV 1,00 | Sorcery

Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.

Premier printing importe : APC #63 - uncommon

Illuminated Folio

Illuminated Folio

{5} | MV 5,00 | Artifact — Book

{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.

Premier printing importe : SHM #254 - uncommon

Illuminated Wings

Illuminated Wings

{1}{U} | MV 2,00 | Enchantment — Aura

Enchant creature Enchanted creature has flying. {2}, Sacrifice this Aura: Draw a card.

Premier printing importe : UDS #34 - common

Illuminate History

Illuminate History

{2}{R}{R} | MV 4,00 | Sorcery — Lesson

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.

Premier printing importe : STX #312 - rare

Illumination

Illumination

{W}{W} | MV 2,00 | Instant

Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.

Premier printing importe : MIR #21 - uncommon