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Howl of the Hunt

Howl of the Hunt

{2}{G} | MV 3,00 | Enchantment — Aura

Flash Enchant creature When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.

Premier printing importe : MID #188 - common

Howl of the Night Pack

Howl of the Night Pack

{6}{G} | MV 7,00 | Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

Premier printing importe : M14 #178 - uncommon

Howlpack Piper // Wildsong Howler

Howlpack Piper // Wildsong Howler

{3}{G} // | MV 4,00 | Creature — Human Werewolf // Creature — Werewolf

This spell can't be countered. {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) --- Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Premier printing importe : VOW #205 - rare

Howlpack Resurgence

Howlpack Resurgence

{2}{G} | MV 3,00 | Enchantment

Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

Premier printing importe : SOI #211 - uncommon

Howlpack Wolf

Howlpack Wolf

{2}{R} | MV 3,00 | Creature — Wolf

This creature can't block unless you control another Wolf or Werewolf.

Premier printing importe : SOI #164 - common

Howlsquad Heavy

Howlsquad Heavy

{2}{R} | MV 3,00 | Creature — Goblin Mercenary

Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — {T}: Add {R} for each Goblin you control.

Premier printing importe : DFT #541 - rare

Howltooth Hollow

Howltooth Hollow

| MV ? | Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {B}. {B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.

Premier printing importe : LRW #269 - rare

How to Start a Riot

How to Start a Riot

{2}{R} | MV 3,00 | Instant — Lesson

Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn.

Premier printing importe : TLA #140 - common

Huatli, Dinosaur Knight

Huatli, Dinosaur Knight

{4}{R}{W} | MV 6,00 | Legendary Planeswalker — Huatli

+2: Put two +1/+1 counters on up to one target Dinosaur you control. −3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. −7: Dinosaurs you control get +4/+4 until end of turn.

Premier printing importe : XLN #285 - mythic

Huatli, Poet of Unity // Roar of the Fifth People

Huatli, Poet of Unity // Roar of the Fifth People

{2}{G} // | MV 3,00 | Legendary Creature — Human Warrior Bard // Enchantment — Saga

When Huatli enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. --- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — This Saga gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn.

Premier printing importe : LCI #296 - mythic

Huatli, Radiant Champion

Huatli, Radiant Champion

{2}{G}{W} | MV 4,00 | Legendary Planeswalker — Huatli

+1: Put a loyalty counter on Huatli for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. −8: You get an emblem with "Whenever a creature you control enters, you may draw a card."

Premier printing importe : RIX #159 - mythic

Huatli's Final Strike

Huatli's Final Strike

{2}{G} | MV 3,00 | Instant

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

Premier printing importe : LCI #190 - common

Huatli's Raptor

Huatli's Raptor

{G}{W} | MV 2,00 | Creature — Dinosaur

Vigilance When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Premier printing importe : WAR #200 - uncommon

Huatli's Snubhorn

Huatli's Snubhorn

{1}{W} | MV 2,00 | Creature — Dinosaur

Vigilance (Attacking doesn't cause this creature to tap.)

Premier printing importe : XLN #286 - common

Huatli's Spurring

Huatli's Spurring

{R} | MV 1,00 | Instant

Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.

Premier printing importe : XLN #287 - uncommon

Huatli, the Sun's Heart

Huatli, the Sun's Heart

{2}{G/W} | MV 3,00 | Legendary Planeswalker — Huatli

Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control.

Premier printing importe : WAR #230 - uncommon

Huatli, Warrior Poet

Huatli, Warrior Poet

{3}{R}{W} | MV 5,00 | Legendary Planeswalker — Huatli

+2: You gain life equal to the greatest power among creatures you control. 0: Create a 3/3 green Dinosaur creature token with trample. −X: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

Premier printing importe : XLN #224 - mythic

Hubris

Hubris

{1}{U} | MV 2,00 | Instant

Return target creature and all Auras attached to it to their owners' hands.

Premier printing importe : JOU #41 - common

Hugs, Grisly Guardian

Hugs, Grisly Guardian

{X}{R}{R}{G}{G} | MV 4,00 | Legendary Creature — Badger Warrior

Trample When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.

Premier printing importe : BLB #333 - mythic

Hulk, Gamma Goliath

Hulk, Gamma Goliath

{3}{R}{G} | MV 5,00 | Legendary Creature — Gamma Berserker Hero

Reach, trample Power-up abilities of other creatures you control cost {3} less to activate. Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Premier printing importe : MSH #215 - uncommon

Hulking Bugbear

Hulking Bugbear

{1}{R}{R} | MV 3,00 | Creature — Goblin

Haste

Premier printing importe : AFR #319 - uncommon

Hulking Cyclops

Hulking Cyclops

{3}{R}{R} | MV 5,00 | Creature — Cyclops

This creature can't block.

Premier printing importe : 8ED #195 - uncommon

Hulking Devil

Hulking Devil

{3}{R} | MV 4,00 | Creature — Devil

Premier printing importe : SOI #165 - common

Hulking Metamorph

Hulking Metamorph

{9} | MV 9,00 | Artifact Creature — Shapeshifter

Prototype {2}{U}{U} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness.

Premier printing importe : BRO #79 - uncommon

Hulking Ogre

Hulking Ogre

{2}{R} | MV 3,00 | Creature — Ogre

This creature can't block.

Premier printing importe : UDS #87 - common