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Hostage Taker
{2}{U}{B} | MV 4,00 | Creature — Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Premier printing importe : XLN #223 - rare
Hostile Hostel // Creeping Inn
// | MV ? | Land // Artifact Creature — Horror Construct
{T}: Add {C}. {1}, {T}, Sacrifice a creature: Put a soul counter on this land. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. --- Whenever this creature attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with this creature. {4}: This creature phases out.
Premier printing importe : MID #264 - mythic
Hostile Investigator
{3}{B} | MV 4,00 | Creature — Ogre Rogue Detective
When this creature enters, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Premier printing importe : BIG #75 - mythic
Hostile Negotiations
{3}{B} | MV 4,00 | Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Premier printing importe : BRO #329 - rare
Hostile Takeover
{2}{U}{B}{R} | MV 5,00 | Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Premier printing importe : SNC #310 - rare
Hostility
{3}{R}{R}{R} | MV 6,00 | Creature — Elemental Incarnation
Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Premier printing importe : LRW #176 - rare
Host of the Hereafter
{2}{B}{G} | MV 4,00 | Creature — Zombie Warlock
This creature enters with two +1/+1 counters on it. Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.
Premier printing importe : TDM #193 - uncommon
Hotshot Investigators
{5}{U} | MV 6,00 | Creature — Vedalken Detective
When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Premier printing importe : MKM #60 - common
Hound Tamer // Untamed Pup
{2}{G} // | MV 3,00 | Creature — Human Werewolf // Creature — Werewolf
Trample {3}{G}: Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) --- Trample Other Wolves and Werewolves you control have trample. {3}{G}: Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Premier printing importe : MID #187 - uncommon
























