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Herbology Instructor // Malady Invoker
{1}{G} // | MV 2,00 | Creature — Treefolk Druid // Creature — Phyrexian Treefolk
When this creature enters, you gain 3 life. {6}{B/P}: Transform this creature. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) --- When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is this creature's power.
Premier printing importe : MOM #189 - uncommon
Hercules, Prince of Power
{2}{G} | MV 3,00 | Legendary Creature — Demigod Warrior Hero
Power-up — {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Premier printing importe : MSH #171 - uncommon
Herdchaser Dragon
{5}{G} | MV 6,00 | Creature — Dragon
Flying, trample Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Premier printing importe : DTK #190 - uncommon
Herd Heirloom
{1}{G} | MV 2,00 | Artifact
{T}: Add one mana of any color. Spend this mana only to cast a creature spell. {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Premier printing importe : TDM #347 - rare
Herd Migration
{6}{G} | MV 7,00 | Sorcery
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Premier printing importe : DMU #429 - rare
Hermit of the Natterknolls // Lone Wolf of the Natterknolls
{2}{G} // | MV 3,00 | Creature — Human Werewolf // Creature — Werewolf
Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. --- Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Premier printing importe : SOI #209 - uncommon
Heroes' Hangout
{R} | MV 1,00 | Sorcery
Choose one — • Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. • Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Premier printing importe : OM1 #79 - uncommon
Heroes of the Revel
{4}{R} | MV 5,00 | Creature — Satyr Soldier
When this creature enters, create a 1/1 red Satyr creature token with "This token can't block." Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Premier printing importe : THB #138 - uncommon
Heroes' Podium
{5} | MV 5,00 | Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Premier printing importe : BNG #159 - rare
Heroes Remembered
{6}{W}{W}{W} | MV 9,00 | Sorcery
You gain 20 life. Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Premier printing importe : PLC #7 - rare
























