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Halimar Wavewatch

Halimar Wavewatch

{1}{U} | MV 2,00 | Creature — Merfolk Soldier

Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Premier printing importe : ROE #72 - common

Haliya, Ascendant Cadet

Haliya, Ascendant Cadet

{2}{G}{W}{W} | MV 5,00 | Legendary Creature — Human Soldier

Whenever Haliya enters or attacks, put a +1/+1 counter on target creature you control. Whenever one or more creatures you control with +1/+1 counters on them deal combat damage to a player, draw a card.

Premier printing importe : EOE #218 - uncommon

Haliya, Guided by Light

Haliya, Guided by Light

{2}{W} | MV 3,00 | Legendary Creature — Human Soldier

Whenever Haliya or another creature or artifact you control enters, you gain 1 life. At the beginning of your end step, draw a card if you've gained 3 or more life this turn. Warp {W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Premier printing importe : EOE #19 - rare

Hallar, the Firefletcher

Hallar, the Firefletcher

{1}{R}{G} | MV 3,00 | Legendary Creature — Elf Archer

Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

Premier printing importe : DOM #196 - uncommon

Hall Monitor

Hall Monitor

{R} | MV 1,00 | Creature — Lizard Shaman

Haste {1}{R}, {T}: Target creature can't block this turn.

Premier printing importe : STX #105 - uncommon

Hall of Gemstone

Hall of Gemstone

{1}{G}{G} | MV 3,00 | World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Premier printing importe : MIR #221 - rare

Hall of Oracles

Hall of Oracles

| MV ? | Land

{T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

Premier printing importe : STX #362 - rare

Hall of Storm Giants

Hall of Storm Giants

| MV ? | Land

If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Premier printing importe : AFR #354 - rare

Hall of Tagsin

Hall of Tagsin

| MV ? | Land

{T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Premier printing importe : BRO #371 - rare

Hall of the Bandit Lord

Hall of the Bandit Lord

| MV ? | Legendary Land

Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.

Premier printing importe : CHK #277 - rare

Hall of Triumph

Hall of Triumph

{3} | MV 3,00 | Legendary Artifact

As Hall of Triumph enters, choose a color. Creatures you control of the chosen color get +1/+1.

Premier printing importe : JOU #162 - rare

Hallow

Hallow

{W} | MV 1,00 | Instant

Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.

Premier printing importe : DST #4 - common

Hallowed Burial

Hallowed Burial

{3}{W}{W} | MV 5,00 | Sorcery

Put all creatures on the bottom of their owners' libraries.

Premier printing importe : EVE #7 - rare

Hallowed Fountain

Hallowed Fountain

| MV ? | Land — Plains Island

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Premier printing importe : RNA #251 - rare

Hallowed Ground

Hallowed Ground

{1}{W} | MV 2,00 | Enchantment

{W}{W}: Return target nonsnow land you control to its owner's hand.

Premier printing importe : ICE #29 - uncommon

Hallowed Haunting

Hallowed Haunting

{2}{W}{W} | MV 4,00 | Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."

Premier printing importe : VOW #349 - mythic

Hallowed Healer

Hallowed Healer

{2}{W} | MV 3,00 | Creature — Human Cleric

{T}: Prevent the next 2 damage that would be dealt to any target this turn. Threshold — {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if there are seven or more cards in your graveyard.

Premier printing importe : ODY #25 - common

Hallowed Moonlight

Hallowed Moonlight

{1}{W} | MV 2,00 | Instant

Until end of turn, if a creature would enter and it wasn't cast, exile it instead. Draw a card.

Premier printing importe : ORI #16 - rare

Hallowed Respite

Hallowed Respite

{W}{U} | MV 2,00 | Sorcery

Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Premier printing importe : MID #373 - rare

Halls of Mist

Halls of Mist

| MV ? | Land

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack.

Premier printing importe : ICE #354 - rare

Halo-Charged Skaab

Halo-Charged Skaab

{4}{U} | MV 5,00 | Creature — Zombie

When this creature enters, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

Premier printing importe : MOM #60 - common

Halo Forager

Halo Forager

{1}{U}{B} | MV 3,00 | Creature — Faerie Rogue

Flying When this creature enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Premier printing importe : MOM #385 - uncommon

Halo Fountain

Halo Fountain

{2}{W} | MV 3,00 | Artifact

{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

Premier printing importe : SNC #285 - mythic

Halo Hopper

Halo Hopper

{3} | MV 3,00 | Artifact Creature — Frog

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Premier printing importe : MOM #260 - common

Halo Hunter

Halo Hunter

{2}{B}{B}{B} | MV 5,00 | Creature — Demon

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, destroy target Angel.

Premier printing importe : ZEN #96 - rare