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Guidelight Synergist

Guidelight Synergist

{3}{W} | MV 4,00 | Artifact Creature — Robot Artificer

Flying This creature gets +1/+0 for each artifact you control.

Premier printing importe : DFT #16 - uncommon

Guiding Spirit

Guiding Spirit

{1}{W}{U} | MV 3,00 | Creature — Angel Spirit

Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.

Premier printing importe : VIS #131 - rare

Guiding Voice

Guiding Voice

{W} | MV 1,00 | Sorcery

Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Premier printing importe : STX #19 - common

Guild Feud

Guild Feud

{5}{R} | MV 6,00 | Enchantment

At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

Premier printing importe : RTR #97 - rare

Guild Globe

Guild Globe

{2} | MV 2,00 | Artifact

When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: Add two mana of different colors.

Premier printing importe : WAR #239 - common

Guildmages' Forum

Guildmages' Forum

| MV ? | Land

{T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters with an additional +1/+1 counter on it.

Premier printing importe : GRN #250 - rare

Guildpact Informant

Guildpact Informant

{2}{U} | MV 3,00 | Creature — Faerie Rogue

Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Premier printing importe : WAR #271 - common

Guildscorn Ward

Guildscorn Ward

{W} | MV 1,00 | Enchantment — Aura

Enchant creature Enchanted creature has protection from multicolored.

Premier printing importe : GTC #15 - common

Guild Summit

Guild Summit

{2}{U} | MV 3,00 | Enchantment

When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate you control enters, draw a card.

Premier printing importe : GRN #41 - uncommon

Guild Thief

Guild Thief

{1}{U} | MV 2,00 | Creature — Orc Rogue

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — {3}{U}: This creature can't be blocked this turn.

Premier printing importe : AFR #61 - uncommon

Guile

Guile

{3}{U}{U}{U} | MV 6,00 | Creature — Elemental Incarnation

This creature can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

Premier printing importe : LRW #69 - rare

Guiltfeeder

Guiltfeeder

{3}{B}{B} | MV 5,00 | Creature — Horror

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.

Premier printing importe : JUD #68 - rare

Guilty Conscience

Guilty Conscience

{W} | MV 1,00 | Enchantment — Aura

Enchant creature Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.

Premier printing importe : SCG #17 - common

Guise of Fire

Guise of Fire

{R} | MV 1,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +1/-1 and attacks each combat if able.

Premier printing importe : AVR #137 - common

Gulf Squid

Gulf Squid

{3}{U} | MV 4,00 | Creature — Squid Beast

When this creature enters, tap all lands target player controls.

Premier printing importe : PCY #35 - common

Gulping Scraptrap

Gulping Scraptrap

{4}{B} | MV 5,00 | Creature — Phyrexian Horror

When this creature enters or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Premier printing importe : ONE #96 - common

Guma

Guma

{2}{R} | MV 3,00 | Creature — Cat

Protection from blue

Premier printing importe : USG #197 - uncommon

Gumdrop Poisoner // Tempt with Treats

Gumdrop Poisoner // Tempt with Treats

{2}{B} // {B} | MV 3,00 | Creature — Human Warlock // Instant — Adventure

Lifelink When this creature enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. --- Create a Food token. (Then exile this card. You may cast the creature later from exile.)

Premier printing importe : WOE #93 - rare

Gurgling Anointer

Gurgling Anointer

{2}{B} | MV 3,00 | Creature — Phyrexian Horror

Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, return another target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.

Premier printing importe : BRO #104 - uncommon

Gurmag Angler

Gurmag Angler

{6}{B} | MV 7,00 | Creature — Zombie Fish

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Premier printing importe : FRF #72 - common

Gurmag Drowner

Gurmag Drowner

{3}{U} | MV 4,00 | Creature — Snake Wizard

Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Premier printing importe : DTK #57 - common

Gurmag Nightwatch

Gurmag Nightwatch

{2/B}{2/G}{2/U} | MV 6,00 | Creature — Human Ranger

When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

Premier printing importe : TDM #190 - common

Gurmag Rakshasa

Gurmag Rakshasa

{4}{B}{B} | MV 6,00 | Creature — Demon

Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.

Premier printing importe : TDM #81 - uncommon

Gurmag Swiftwing

Gurmag Swiftwing

{1}{B} | MV 2,00 | Creature — Bat

Flying, first strike, haste

Premier printing importe : KTK #74 - uncommon

Guru Pathik

Guru Pathik

{2}{G/U}{G/U} | MV 4,00 | Legendary Creature — Human Monk Ally

When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.

Premier printing importe : TLA #223 - uncommon