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Gryffwing Cavalry
{3}{W} | MV 4,00 | Creature — Human Knight
Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever this creature attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.
Premier printing importe : VOW #16 - uncommon
Guardian Angel
{X}{W} | MV 1,00 | Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Premier printing importe : LEA #21 - common
Guardian Beast
{3}{B} | MV 4,00 | Creature — Beast
As long as this creature is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Premier printing importe : ARN #26 - rare
Guardian of Faith
{1}{W}{W} | MV 3,00 | Creature — Spirit Knight
Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Premier printing importe : AFR #362 - rare
Guardian of New Benalia
{1}{W} | MV 2,00 | Creature — Human Soldier
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever this creature enlists a creature, scry 2. Discard a card: This creature gains indestructible until end of turn. Tap it.
Premier printing importe : DMU #386 - rare
























