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Greed

Greed

{3}{B} | MV 4,00 | Enchantment

{B}, Pay 2 life: Draw a card.

Premier printing importe : 7ED #140 - rare

Greed's Gambit

Greed's Gambit

{3}{B} | MV 4,00 | Enchantment

When this enchantment enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When this enchantment leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.

Premier printing importe : BIG #8 - mythic

Greedy Freebooter

Greedy Freebooter

{B} | MV 1,00 | Creature — Human Pirate

When this creature dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Premier printing importe : LCI #109 - common

Greel, Mind Raker

Greel, Mind Raker

{3}{B}{B} | MV 5,00 | Legendary Creature — Horror Spellshaper

{X}{B}, {T}, Discard two cards: Target player discards X cards at random.

Premier printing importe : PCY #66 - rare

Greel's Caress

Greel's Caress

{1}{B} | MV 2,00 | Enchantment — Aura

Flash Enchant creature Enchanted creature gets -3/-0.

Premier printing importe : PCY #67 - common

Greenbelt Guardian

Greenbelt Guardian

{1}{G} | MV 2,00 | Creature — Elf Ranger

{G}: Target creature gains trample until end of turn. Exhaust — {3}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)

Premier printing importe : DFT #164 - uncommon

Greenbelt Radical

Greenbelt Radical

{3}{G} | MV 4,00 | Creature — Centaur Citizen

Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.

Premier printing importe : MKM #163 - uncommon

Greenbelt Rampager

Greenbelt Rampager

{G} | MV 1,00 | Creature — Elephant

When this creature enters, pay {E}{E} (two energy counters). If you can't, return this creature to its owner's hand and you get {E}.

Premier printing importe : AER #107 - rare

Green Dragon

Green Dragon

{4}{G}{G} | MV 6,00 | Creature — Dragon

Flying Poison Breath — When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.

Premier printing importe : AFR #295 - uncommon

Greener Pastures

Greener Pastures

{2}{G} | MV 3,00 | Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.

Premier printing importe : USG #258 - rare

Green Goblin, Revenant

Green Goblin, Revenant

{3}{B}{R} | MV 5,00 | Legendary Creature — Goblin Human Villain

Flying, deathtouch Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.

Premier printing importe : OM1 #149 - uncommon

Greenhilt Trainee

Greenhilt Trainee

{3}{G} | MV 4,00 | Creature — Elf Warrior

{T}: Target creature gets +4/+4 until end of turn. Activate only if this creature's power is 4 or greater.

Premier printing importe : NPH #112 - uncommon

Greenhouse // Rickety Gazebo

Greenhouse // Rickety Gazebo

{2}{G} // {3}{G} | MV 7,00 | Enchantment — Room // Enchantment — Room

Lands you control have "{T}: Add one mana of any color." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) --- When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Premier printing importe : DSK #181 - uncommon

Green Mana Battery

Green Mana Battery

{4} | MV 4,00 | Artifact

{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {G}, then add an additional {G} for each charge counter removed this way.

Premier printing importe : LEG #279 - uncommon

Green Scarab

Green Scarab

{W} | MV 1,00 | Enchantment — Aura

Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.

Premier printing importe : ICE #28 - uncommon

Greenseeker

Greenseeker

{G} | MV 1,00 | Creature — Elf Spellshaper

{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Premier printing importe : TSP #198 - common

Greenside Watcher

Greenside Watcher

{1}{G} | MV 2,00 | Creature — Elf Druid

{T}: Untap target Gate.

Premier printing importe : GTC #122 - common

Green Sun's Twilight

Green Sun's Twilight

{X}{G} | MV 1,00 | Sorcery

Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.

Premier printing importe : ONE #391 - rare

Green Sun's Zenith

Green Sun's Zenith

{X}{G} | MV 1,00 | Sorcery

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Premier printing importe : MBS #81 - rare

Green Ward

Green Ward

{W} | MV 1,00 | Enchantment — Aura

Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.

Premier printing importe : LEA #20 - uncommon

Greenwarden of Murasa

Greenwarden of Murasa

{4}{G}{G} | MV 6,00 | Creature — Elemental

When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.

Premier printing importe : BFZ #174 - mythic

Greenweaver Druid

Greenweaver Druid

{2}{G} | MV 3,00 | Creature — Elf Druid

{T}: Add {G}{G}.

Premier printing importe : ZEN #164 - uncommon

Greenwheel Liberator

Greenwheel Liberator

{1}{G} | MV 2,00 | Creature — Elf Warrior

Revolt — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.

Premier printing importe : AER #108 - rare

Greenwood Sentinel

Greenwood Sentinel

{1}{G} | MV 2,00 | Creature — Elf Scout

Vigilance (Attacking doesn't cause this creature to tap.)

Premier printing importe : M20 #174 - common

Gremlin Infestation

Gremlin Infestation

{3}{R} | MV 4,00 | Enchantment — Aura

Enchant artifact At the beginning of your end step, this Aura deals 2 damage to enchanted artifact's controller. When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.

Premier printing importe : AER #83 - uncommon