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Graf Reaver
{1}{B} | MV 2,00 | Creature — Zombie Warrior
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, destroy target planeswalker. At the beginning of your upkeep, this creature deals 1 damage to you.
Premier printing importe : VOW #371 - rare
Grafted Butcher
{1}{B} | MV 2,00 | Creature — Phyrexian Samurai
When this creature enters, Phyrexians you control gain menace until end of turn. Other Phyrexians you control get +1/+1. {3}{B}, Sacrifice an artifact or creature: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
Premier printing importe : MOM #359 - rare
Grafted Exoskeleton
{4} | MV 4,00 | Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}
Premier printing importe : SOM #162 - uncommon
Grakmaw, Skyclave Ravager
{1}{B}{G} | MV 3,00 | Legendary Creature — Hydra Horror
Grakmaw enters with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
Premier printing importe : ZNR #366 - rare
Grand Architect
{1}{U}{U} | MV 3,00 | Creature — Vedalken Artificer
Other blue creatures you control get +1/+1. {U}: Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Premier printing importe : SOM #33 - rare
Grand Entryway // Elegant Rotunda
{1}{W} // {2}{W} | MV 5,00 | Enchantment — Room // Enchantment — Room
When you unlock this door, create a 1/1 white Glimmer enchantment creature token. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) --- When you unlock this door, put a +1/+1 counter on each of up to two target creatures. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Premier printing importe : DSK #287 - common
Grand Master of Flowers
{2}{W}{W} | MV 4,00 | Legendary Planeswalker — Bahamut
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
Premier printing importe : AFR #282 - mythic
Grand Warlord Radha
{2}{R}{G} | MV 4,00 | Legendary Creature — Elf Warrior
Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Premier printing importe : DOM #195 - rare
























