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Glaring Spotlight
{1} | MV 1,00 | Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
Premier printing importe : GTC #229 - rare
Glassblower's Puzzleknot
{2} | MV 2,00 | Artifact
When this artifact enters, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {2}{U}, Sacrifice this artifact: Scry 2, then you get {E}{E}.
Premier printing importe : KLD #217 - common
Glasspool Mimic // Glasspool Shore
{2}{U} // | MV 3,00 | Creature — Shapeshifter Rogue // Land
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. --- This land enters tapped. {T}: Add {U}.
Premier printing importe : ZNR #60 - rare
Glassworks // Shattered Yard
{2}{R} // {4}{R} | MV 8,00 | Enchantment — Room // Enchantment — Room
When you unlock this door, this Room deals 4 damage to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) --- At the beginning of your end step, this Room deals 1 damage to each opponent. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Premier printing importe : DSK #137 - common
Gleaming Geardrake
{U}{R} | MV 2,00 | Artifact Creature — Drake
Flying When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
Premier printing importe : MKM #424 - uncommon
Gleaming Overseer
{1}{U}{B} | MV 3,00 | Creature — Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
Premier printing importe : WAR #198 - uncommon
Gleam of Authority
{1}{W} | MV 2,00 | Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Premier printing importe : DTK #19 - rare
Gleam of Resistance
{4}{W} | MV 5,00 | Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Premier printing importe : CON #8 - common
Gleancrawler
{3}{B/G}{B/G}{B/G} | MV 6,00 | Creature — Insect Horror
({B/G} can be paid with either {B} or {G}.) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Premier printing importe : RAV #247 - rare
Gleeful Sabotage
{1}{G} | MV 2,00 | Sorcery
Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Premier printing importe : SHM #116 - common
























