Recherche cartes
Se connecter pour ajouter des cartes a un cube.
26267 cartes trouvees.
Fires of Invention
{3}{R} | MV 4,00 | Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
Premier printing importe : ELD #125 - rare
Fires of Victory
{1}{R} | MV 2,00 | Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.
Premier printing importe : DMU #123 - uncommon
Firesong and Sunspeaker
{4}{R}{W} | MV 6,00 | Legendary Creature — Minotaur Cleric
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Premier printing importe : DOM #280 - rare
Firion, Wild Rose Warrior
{2}{R} | MV 3,00 | Legendary Creature — Human Rebel Warrior
Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
Premier printing importe : FIN #137 - rare
Firja, Judge of Valor
{2}{W}{B}{B} | MV 5,00 | Legendary Creature — Angel Cleric
Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Premier printing importe : KHM #322 - uncommon
Firja's Retribution
{1}{W}{W}{B} | MV 4,00 | Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.
Premier printing importe : KHM #210 - rare
First Day of Class
{1}{R} | MV 2,00 | Instant
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Premier printing importe : STX #102 - common
























