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Femeref Archers

Femeref Archers

{2}{G} | MV 3,00 | Creature — Human Archer

{T}: This creature deals 4 damage to target attacking creature with flying.

Premier printing importe : 10E #264 - uncommon

Femeref Enchantress

Femeref Enchantress

{G}{W} | MV 2,00 | Creature — Human Druid

Whenever an enchantment is put into a graveyard from the battlefield, draw a card.

Premier printing importe : VIS #129 - rare

Femeref Healer

Femeref Healer

{1}{W} | MV 2,00 | Creature — Human Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Premier printing importe : MIR #17 - common

Femeref Knight

Femeref Knight

{2}{W} | MV 3,00 | Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: This creature gains vigilance until end of turn.

Premier printing importe : MIR #18 - common

Femeref Scouts

Femeref Scouts

{2}{W} | MV 3,00 | Creature — Human Scout

Premier printing importe : MIR #19 - common

Fencer Clique

Fencer Clique

{2}{U}{U} | MV 4,00 | Creature — Faerie Soldier

Flying {U}: Put this creature on top of its owner's library.

Premier printing importe : MOR #33 - common

Fencer's Magemark

Fencer's Magemark

{2}{R} | MV 3,00 | Enchantment — Aura

Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike.

Premier printing importe : GPT #65 - common

Fencing Ace

Fencing Ace

{1}{W} | MV 2,00 | Creature — Human Soldier

Double strike (This creature deals both first-strike and regular combat damage.)

Premier printing importe : M20 #16 - uncommon

Fendeep Summoner

Fendeep Summoner

{4}{B} | MV 5,00 | Creature — Treefolk Shaman

{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

Premier printing importe : MOR #61 - rare

Fend Off

Fend Off

{1}{W} | MV 2,00 | Instant

Prevent all combat damage that would be dealt by target creature this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Premier printing importe : UDS #7 - common

Fen Hauler

Fen Hauler

{6}{B} | MV 7,00 | Creature — Insect

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) This creature can't be blocked by artifact creatures.

Premier printing importe : AER #58 - common

Fen Stalker

Fen Stalker

{3}{B} | MV 4,00 | Creature — Nightstalker

This creature has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)

Premier printing importe : PCY #64 - common

Feral Abomination

Feral Abomination

{5}{B} | MV 6,00 | Creature — Thrull

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Premier printing importe : M20 #101 - common

Feral Animist

Feral Animist

{1}{R}{G} | MV 3,00 | Creature — Goblin Shaman

{3}: This creature gets +X/+0 until end of turn, where X is its power.

Premier printing importe : DGM #70 - uncommon

Feral Contest

Feral Contest

{3}{G} | MV 4,00 | Sorcery

Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.

Premier printing importe : WWK #100 - common

Feral Deathgorger // Dusk Sight

Feral Deathgorger // Dusk Sight

{5}{B} // {1}{B} | MV 6,00 | Creature — Dragon // Sorcery — Omen

Flying, deathtouch When this creature enters, exile up to two target cards from a single graveyard. --- Put a +1/+1 counter on up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)

Premier printing importe : TDM #80 - common

Feral Deceiver

Feral Deceiver

{3}{G} | MV 4,00 | Creature — Spirit

{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, this creature gets +2/+2 and gains trample until end of turn. Activate only once each turn.

Premier printing importe : CHK #208 - common

Feral Encounter

Feral Encounter

{G}{G} | MV 2,00 | Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

Premier printing importe : WOE #356 - rare

Feral Hydra

Feral Hydra

{X}{G} | MV 1,00 | Creature — Hydra Beast

This creature enters with X +1/+1 counters on it. {3}: Put a +1/+1 counter on this creature. Any player may activate this ability.

Premier printing importe : ALA #131 - rare

Feral Incarnation

Feral Incarnation

{8}{G} | MV 9,00 | Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 3/3 green Beast creature tokens.

Premier printing importe : M15 #174 - uncommon

Feral Instinct

Feral Instinct

{1}{G} | MV 2,00 | Instant

Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Premier printing importe : VIS #107 - common

Feral Invocation

Feral Invocation

{2}{G} | MV 3,00 | Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.

Premier printing importe : M20 #170 - common

Feral Krushok

Feral Krushok

{4}{G} | MV 5,00 | Creature — Beast

Premier printing importe : FRF #128 - common

Feral Lightning

Feral Lightning

{3}{R}{R}{R} | MV 6,00 | Sorcery

Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

Premier printing importe : SOK #97 - uncommon

Feral Maaka

Feral Maaka

{1}{R} | MV 2,00 | Creature — Cat

Premier printing importe : RNA #100 - common