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Farbog Revenant

Farbog Revenant

{2}{B} | MV 3,00 | Creature — Spirit

Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Premier printing importe : SOI #110 - common

Farewell

Farewell

{4}{W}{W} | MV 6,00 | Sorcery

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Premier printing importe : NEO #436 - rare

Farfinder

Farfinder

{3} | MV 3,00 | Creature — Fox

Vigilance When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Premier printing importe : IKO #2 - common

Far Fortune, End Boss

Far Fortune, End Boss

{2}{B}{R} | MV 4,00 | Legendary Creature — Human Mercenary

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Whenever you attack, Far Fortune deals 1 damage to each opponent. Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Premier printing importe : DFT #480 - rare

Farhaven Elf

Farhaven Elf

{2}{G} | MV 3,00 | Creature — Elf Druid

When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Premier printing importe : SHM #113 - common

Farideh, Devil's Chosen

Farideh, Devil's Chosen

{2}{U}{R} | MV 4,00 | Legendary Creature — Tiefling Warlock

Dark One's Own Luck — Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.

Premier printing importe : AFR #339 - uncommon

Farideh's Fireball

Farideh's Fireball

{3}{R}{R} | MV 5,00 | Instant

Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1—9 | Farideh's Fireball deals 2 damage to each player. 10—20 | Farideh's Fireball deals 2 damage to each opponent.

Premier printing importe : AFR #142 - common

Farm // Market

Farm // Market

{2}{W} // {2}{U} | MV 6,00 | Instant // Sorcery

Destroy target attacking or blocking creature. --- Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards.

Premier printing importe : HOU #148 - uncommon

Farmstead

Farmstead

{W}{W}{W} | MV 3,00 | Enchantment — Aura

Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."

Premier printing importe : LEA #19 - rare

Farrelite Priest

Farrelite Priest

{1}{W}{W} | MV 3,00 | Creature — Human Cleric

{1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

Premier printing importe : FEM #4 - uncommon

Farrel's Mantle

Farrel's Mantle

{2}{W} | MV 3,00 | Enchantment — Aura

Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Premier printing importe : FEM #2 - uncommon

Farrel's Zealot

Farrel's Zealot

{1}{W}{W} | MV 3,00 | Creature — Human

Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn.

Premier printing importe : FEM #3a - common

Farseek

Farseek

{1}{G} | MV 2,00 | Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Premier printing importe : M13 #170 - common

Farsight Adept

Farsight Adept

{2}{W} | MV 3,00 | Creature — Kor Wizard

When this creature enters, you and target opponent each draw a card.

Premier printing importe : ZNR #14 - common

Farsight Mask

Farsight Mask

{5} | MV 5,00 | Artifact

Whenever a source an opponent controls deals damage to you, if this artifact is untapped, you may draw a card.

Premier printing importe : MRD #170 - uncommon

Farsight Ritual

Farsight Ritual

{2}{U}{U} | MV 4,00 | Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.

Premier printing importe : WOE #49 - rare

Far Wanderings

Far Wanderings

{2}{G} | MV 3,00 | Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Premier printing importe : TOR #125 - common

Fascination

Fascination

{X}{U}{U} | MV 2,00 | Sorcery

Choose one — • Each player draws X cards. • Each player mills X cards.

Premier printing importe : FRF #34 - uncommon

Fastbond

Fastbond

{G} | MV 1,00 | Enchantment

You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.

Premier printing importe : LEA #192 - rare

Fasting

Fasting

{W} | MV 1,00 | Enchantment

At the beginning of your upkeep, put a hunger counter on this enchantment. Then destroy this enchantment if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy this enchantment.

Premier printing importe : DRK #7 - uncommon

Fatal Attraction

Fatal Attraction

{2}{R} | MV 3,00 | Enchantment — Aura

Enchant creature When this Aura enters, it deals 2 damage to enchanted creature. At the beginning of your upkeep, this Aura deals 4 damage to enchanted creature.

Premier printing importe : FUT #98 - common

Fatal Blow

Fatal Blow

{B} | MV 1,00 | Instant

Destroy target creature that was dealt damage this turn. It can't be regenerated.

Premier printing importe : WTH #67 - common

Fatal Fissure

Fatal Fissure

{1}{B} | MV 2,00 | Instant

Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Premier printing importe : TLA #97 - uncommon

Fatal Frenzy

Fatal Frenzy

{2}{R} | MV 3,00 | Instant

Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.

Premier printing importe : PLC #98 - rare

Fatal Fumes

Fatal Fumes

{3}{B} | MV 4,00 | Instant

Target creature gets -4/-2 until end of turn.

Premier printing importe : DGM #24 - common