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Experimental Frenzy

Experimental Frenzy

{3}{R} | MV 4,00 | Enchantment

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. {3}{R}: Destroy this enchantment.

Premier printing importe : GRN #99 - rare

Experimental Overload

Experimental Overload

{2}{U}{R} | MV 4,00 | Sorcery

Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.

Premier printing importe : M21 #218 - uncommon

Experimental Synthesizer

Experimental Synthesizer

{R} | MV 1,00 | Artifact

When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card. {2}{R}, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.

Premier printing importe : NEO #138 - common

Experiment Kraj

Experiment Kraj

{2}{G}{G}{U}{U} | MV 6,00 | Legendary Creature — Ooze Mutant

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature.

Premier printing importe : DIS #110 - rare

Experiment One

Experiment One

{G} | MV 1,00 | Creature — Human Ooze

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Premier printing importe : GTC #119 - uncommon

Exploding Borders

Exploding Borders

{2}{R}{G} | MV 4,00 | Sorcery

Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.

Premier printing importe : CON #106 - common

Exploration

Exploration

{G} | MV 1,00 | Enchantment

You may play an additional land on each of your turns.

Premier printing importe : USG #250 - rare

Explore

Explore

{1}{G} | MV 2,00 | Sorcery

You may play an additional land this turn. Draw a card.

Premier printing importe : WWK #99 - common

Explorer's Cache

Explorer's Cache

{1}{G} | MV 2,00 | Artifact

This artifact enters with two +1/+1 counters on it. Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on this artifact. {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.

Premier printing importe : LCI #184 - uncommon

Explorer's Scope

Explorer's Scope

{1} | MV 1,00 | Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : ZEN #202 - common

Explosive Apparatus

Explosive Apparatus

{1} | MV 1,00 | Artifact

{3}, {T}, Sacrifice this artifact: It deals 2 damage to any target.

Premier printing importe : M19 #233 - common

Explosive Derailment

Explosive Derailment

{R} | MV 1,00 | Instant

Spree (Choose one or more additional costs.) + {2} — Explosive Derailment deals 4 damage to target creature. + {2} — Destroy target artifact.

Premier printing importe : OTJ #122 - common

Explosive Entry

Explosive Entry

{1}{R} | MV 2,00 | Sorcery

Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.

Premier printing importe : NEO #139 - common

Explosive Getaway

Explosive Getaway

{3}{R}{W} | MV 5,00 | Sorcery

Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Explosive Getaway deals 4 damage to each creature.

Premier printing importe : DFT #479 - rare

Explosive Growth

Explosive Growth

{G} | MV 1,00 | Instant

Kicker {5} (You may pay an additional {5} as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.

Premier printing importe : INV #187 - common

Explosive Impact

Explosive Impact

{5}{R} | MV 6,00 | Instant

Explosive Impact deals 5 damage to any target.

Premier printing importe : RTR #94 - common

Explosive Prodigy

Explosive Prodigy

{1}{R} | MV 2,00 | Creature — Elemental Sorcerer

Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control.

Premier printing importe : ECL #136 - uncommon

Explosive Revelation

Explosive Revelation

{3}{R}{R} | MV 5,00 | Sorcery

Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

Premier printing importe : ROE #143 - uncommon

Explosive Singularity

Explosive Singularity

{8}{R}{R} | MV 10,00 | Sorcery

As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way. Explosive Singularity deals 10 damage to any target.

Premier printing importe : NEO #464 - mythic

Explosive Vegetation

Explosive Vegetation

{3}{G} | MV 4,00 | Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Premier printing importe : DTK #186 - uncommon

Explosive Welcome

Explosive Welcome

{7}{R} | MV 8,00 | Instant

Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.

Premier printing importe : STX #100 - uncommon

Exponential Growth

Exponential Growth

{X}{X}{G}{G} | MV 2,00 | Sorcery

Until end of turn, double target creature's power X times.

Premier printing importe : STX #318 - rare

Expose Evil

Expose Evil

{1}{W} | MV 2,00 | Instant

Tap up to two target creatures. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Premier printing importe : SOI #19 - common

Expose the Culprit

Expose the Culprit

{1}{R} | MV 2,00 | Instant

Choose one or both — • Turn target face-down creature face up. • Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)

Premier printing importe : MKM #307 - uncommon

Expose to Daylight

Expose to Daylight

{2}{W} | MV 3,00 | Instant

Destroy target artifact or enchantment. Scry 1.

Premier printing importe : RNA #8 - common