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Anafenza, Unyielding Lineage

Anafenza, Unyielding Lineage

{2}{W} | MV 3,00 | Legendary Creature — Spirit Soldier

Flash First strike Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)

Premier printing importe : TDM #327 - rare

A-Nahiri, Heir of the Ancients

A-Nahiri, Heir of the Ancients

{2}{R}{W} | MV 4,00 | Legendary Planeswalker — Nahiri

+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. −2: Look at the top six cards of your library. You may reveal a Warrior card and/or an Equipment card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. −3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Warriors and Equipment you control.

Premier printing importe : ZNR #A-230 - mythic

Analyze the Pollen

Analyze the Pollen

{G} | MV 1,00 | Sorcery

As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

Premier printing importe : MKM #308 - rare

Anarchist

Anarchist

{4}{R} | MV 5,00 | Creature — Human Wizard

When this creature enters, you may return target sorcery card from your graveyard to your hand.

Premier printing importe : 9ED #173 - uncommon

Anarchy

Anarchy

{2}{R}{R} | MV 4,00 | Sorcery

Destroy all white permanents.

Premier printing importe : ICE #170 - uncommon

A-Narfi, Betrayer King

A-Narfi, Betrayer King

{2}{U}{B} | MV 4,00 | Legendary Snow Creature — Zombie Wizard

Other snow and Zombie creatures you control get +1/+1. {S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)

Premier printing importe : KHM #A-224 - uncommon

Ana Sanctuary

Ana Sanctuary

{2}{G} | MV 3,00 | Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Premier printing importe : APC #74 - uncommon

A-Nashi, Moon Sage's Scion

A-Nashi, Moon Sage's Scion

{1}{B}{B} | MV 3,00 | Legendary Creature — Rat Ninja

Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

Premier printing importe : NEO #A-114 - mythic

Anathemancer

Anathemancer

{1}{B}{R} | MV 3,00 | Creature — Zombie Wizard

When this creature enters, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Premier printing importe : ARB #33 - uncommon

Anavolver

Anavolver

{3}{G} | MV 4,00 | Creature — Volver

Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If this creature was kicked with its {1}{U} kicker, it enters with two +1/+1 counters on it and with flying. If this creature was kicked with its {B} kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate this creature."

Premier printing importe : APC #75 - rare

Anax and Cymede

Anax and Cymede

{1}{R}{W} | MV 3,00 | Legendary Creature — Human Soldier

First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

Premier printing importe : THS #186 - rare

Anax, Hardened in the Forge

Anax, Hardened in the Forge

{1}{R}{R} | MV 3,00 | Legendary Enchantment Creature — Demigod

Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.

Premier printing importe : THB #125 - uncommon

Ancestor Dragon

Ancestor Dragon

{4}{W}{W} | MV 6,00 | Creature — Dragon

Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.

Premier printing importe : FDN #489 - rare

Ancestors' Aid

Ancestors' Aid

{1}{R} | MV 2,00 | Instant

Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Premier printing importe : LCI #132 - common

Ancestor's Chosen

Ancestor's Chosen

{5}{W}{W} | MV 7,00 | Creature — Human Cleric

First strike (This creature deals combat damage before creatures without first strike.) When this creature enters, you gain 1 life for each card in your graveyard.

Premier printing importe : 10E #1 - uncommon

Ancestor's Prophet

Ancestor's Prophet

{4}{W} | MV 5,00 | Creature — Human Cleric

Tap five untapped Clerics you control: You gain 10 life.

Premier printing importe : ONS #3 - rare

Ancestral Anger

Ancestral Anger

{R} | MV 1,00 | Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.

Premier printing importe : VOW #142 - common

Ancestral Blade

Ancestral Blade

{1}{W} | MV 2,00 | Artifact — Equipment

When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : M20 #3 - uncommon

Ancestral Katana

Ancestral Katana

{1}{W} | MV 2,00 | Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach this Equipment to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Premier printing importe : NEO #1 - common

Ancestral Knowledge

Ancestral Knowledge

{1}{U} | MV 2,00 | Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When this enchantment leaves the battlefield, shuffle your library.

Premier printing importe : WTH #32 - rare

Ancestral Mask

Ancestral Mask

{2}{G} | MV 3,00 | Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Premier printing importe : MMQ #229 - common

Ancestral Memories

Ancestral Memories

{2}{U}{U}{U} | MV 5,00 | Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Premier printing importe : 7ED #59 - rare

Ancestral Recall

Ancestral Recall

{U} | MV 1,00 | Instant

Target player draws three cards.

Premier printing importe : LEA #47 - rare

Ancestral Reminiscence

Ancestral Reminiscence

{3}{U} | MV 4,00 | Sorcery

Draw three cards, then discard a card.

Premier printing importe : LCI #45 - common

Ancestral Statue

Ancestral Statue

{4} | MV 4,00 | Artifact Creature — Golem

When this creature enters, return a nonland permanent you control to its owner's hand.

Premier printing importe : DTK #234 - common