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Eshki Dragonclaw
{1}{G}{U}{R} | MV 4,00 | Legendary Creature — Human Warrior
Vigilance, trample, ward {1} At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
Premier printing importe : TDM #356 - rare
Esika, God of the Tree // The Prismatic Bridge
{1}{G}{G} // {W}{U}{B}{R}{G} | MV 3,00 | Legendary Creature — God // Legendary Enchantment
Vigilance {T}: Add one mana of any color. Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." --- At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Premier printing importe : KHM #168 - mythic
Esoteric Duplicator
{2}{U} | MV 3,00 | Artifact — Clue
Whenever you sacrifice this artifact or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. {2}, Sacrifice this artifact: Draw a card.
Premier printing importe : BIG #70 - mythic
Esper Origins // Summon: Esper Maduin
{1}{G} // | MV 2,00 | Sorcery // Enchantment Creature — Saga Elemental
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) --- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add {G}{G}. III — Other creatures you control get +2/+2 and gain trample until end of turn.
Premier printing importe : FIN #370 - rare
Essence Anchor
{2}{U} | MV 3,00 | Artifact
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
Premier printing importe : TDM #44 - uncommon
Essence Channeler
{1}{W} | MV 2,00 | Creature — Bat Cleric
As long as you've lost life this turn, this creature has flying and vigilance. Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, put its counters on target creature you control.
Premier printing importe : BLB #356 - rare
























