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Embraal Bruiser

Embraal Bruiser

{1}{B} | MV 2,00 | Creature — Human Warrior

This creature enters tapped. This creature has menace as long as you control an artifact.

Premier printing importe : KLD #79 - uncommon

Embraal Gear-Smasher

Embraal Gear-Smasher

{2}{R} | MV 3,00 | Creature — Human Warrior

{T}, Sacrifice an artifact: This creature deals 2 damage to each opponent.

Premier printing importe : AER #79 - common

Embrace Oblivion

Embrace Oblivion

{B} | MV 1,00 | Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or Spacecraft.

Premier printing importe : EOE #98 - common

Embrace the Paradox

Embrace the Paradox

{3}{G}{U} | MV 5,00 | Instant

Draw three cards. You may put a land card from your hand onto the battlefield tapped.

Premier printing importe : SOS #186 - common

Emerald Charm

Emerald Charm

{G} | MV 1,00 | Instant

Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.

Premier printing importe : VIS #106 - common

Emerald Dragonfly

Emerald Dragonfly

{1}{G} | MV 2,00 | Creature — Insect

Flying {G}{G}: This creature gains first strike until end of turn.

Premier printing importe : LEG #184 - common

Emerald Medallion

Emerald Medallion

{2} | MV 2,00 | Artifact

Green spells you cast cost {1} less to cast.

Premier printing importe : TMP #283 - rare

Emerald Oryx

Emerald Oryx

{3}{G} | MV 4,00 | Creature — Antelope

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Premier printing importe : M10 #179 - common

Emerge from the Cocoon

Emerge from the Cocoon

{4}{W} | MV 5,00 | Sorcery

Return target creature card from your graveyard to the battlefield. You gain 3 life.

Premier printing importe : DSK #5 - common

Emergence Zone

Emergence Zone

| MV ? | Land

{T}: Add {C}. {1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash.

Premier printing importe : WAR #245 - uncommon

Emergency Eject

Emergency Eject

{2}{W} | MV 3,00 | Instant

Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Premier printing importe : EOE #14 - uncommon

Emergency Powers

Emergency Powers

{5}{W}{U} | MV 7,00 | Instant

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

Premier printing importe : RNA #169 - mythic

Emergency Weld

Emergency Weld

{1}{B} | MV 2,00 | Sorcery

Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.

Premier printing importe : BRO #93 - common

Emergent Growth

Emergent Growth

{3}{G} | MV 4,00 | Sorcery

Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

Premier printing importe : XLN #188 - uncommon

Emergent Haunting

Emergent Haunting

{1}{U} | MV 2,00 | Enchantment

At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Premier printing importe : OTJ #46 - uncommon

Emergent Sequence

Emergent Sequence

{1}{G} | MV 2,00 | Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

Premier printing importe : STX #129 - uncommon

Emergent Ultimatum

Emergent Ultimatum

{B}{B}{G}{G}{G}{U}{U} | MV 7,00 | Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Premier printing importe : IKO #185 - rare

Emerge Unscathed

Emerge Unscathed

{W} | MV 1,00 | Instant

Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Premier printing importe : ROE #20 - uncommon

Emeria Angel

Emeria Angel

{2}{W}{W} | MV 4,00 | Creature — Angel

Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

Premier printing importe : ZEN #11 - rare

Emeria Captain

Emeria Captain

{3}{W} | MV 4,00 | Creature — Angel Warrior

Flying, vigilance When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Premier printing importe : ZNR #11 - uncommon

Emeria's Call // Emeria, Shattered Skyclave

Emeria's Call // Emeria, Shattered Skyclave

{4}{W}{W}{W} // | MV 7,00 | Sorcery // Land

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. --- As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {W}.

Premier printing importe : ZNR #12 - mythic

Emeria Shepherd

Emeria Shepherd

{5}{W}{W} | MV 7,00 | Creature — Angel

Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Premier printing importe : BFZ #22 - rare

Emeria, the Sky Ruin

Emeria, the Sky Ruin

| MV ? | Land

This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Premier printing importe : ZEN #213 - rare

Emeritus of Abundance // Regrowth

Emeritus of Abundance // Regrowth

{2}{G} // {1}{G} | MV 3,00 | Creature — Elf Druid // Sorcery

Vigilance This creature enters prepared. Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared. --- Return target card from your graveyard to your hand.

Premier printing importe : SOS #145 - mythic

Emeritus of Conflict // Lightning Bolt

Emeritus of Conflict // Lightning Bolt

{1}{R} // {R} | MV 2,00 | Creature — Human Wizard // Instant

First strike Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) --- Lightning Bolt deals 3 damage to any target.

Premier printing importe : SOS #113 - mythic