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Draugr Necromancer
{3}{B} | MV 4,00 | Snow Creature — Zombie Cleric
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
Premier printing importe : KHM #86 - rare
Draugr's Helm
{1}{B} | MV 2,00 | Artifact — Equipment
When this Equipment enters, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach this Equipment to it. Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {4}
Premier printing importe : KHM #88 - uncommon
Dread
{3}{B}{B}{B} | MV 6,00 | Creature — Elemental Incarnation
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
Premier printing importe : LRW #107 - rare
Dreadbringer Lampads
{4}{B} | MV 5,00 | Enchantment Creature — Nymph
Constellation — Whenever this creature or another enchantment you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Premier printing importe : JOU #67 - common
Dread Fugue
{B} | MV 1,00 | Sorcery
Cleave {2}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.
Premier printing importe : VOW #107 - uncommon
Dreadhorde Arcanist
{1}{R} | MV 2,00 | Creature — Zombie Wizard
Trample Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Premier printing importe : WAR #125 - rare
Dreadhorde Invasion
{1}{B} | MV 2,00 | Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Premier printing importe : WAR #86 - rare
Dreadhorde Twins
{3}{R} | MV 4,00 | Creature — Zombie Jackal Warrior
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample.
Premier printing importe : WAR #126 - uncommon
Dreadhound
{4}{B}{B} | MV 6,00 | Creature — Demon Dog
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
Premier printing importe : MID #97 - uncommon
Dreadlight Monstrosity
{4}{U}{U} | MV 6,00 | Creature — Crab Horror
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {3}{U}{U}: This creature can't be blocked this turn. Activate only if you own a card in exile.
Premier printing importe : VOW #57 - common
























