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Domri, City Smasher

Domri, City Smasher

{4}{R}{G} | MV 6,00 | Legendary Planeswalker — Domri

+2: Creatures you control get +1/+1 and gain haste until end of turn. −3: Domri deals 3 damage to any target. −8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

Premier printing importe : RNA #269 - mythic

Domri Rade

Domri Rade

{1}{R}{G} | MV 3,00 | Legendary Planeswalker — Domri

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. −2: Target creature you control fights another target creature. −7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

Premier printing importe : GTC #156 - mythic

Domri's Ambush

Domri's Ambush

{R}{G} | MV 2,00 | Sorcery

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.

Premier printing importe : WAR #192 - uncommon

Domri's Nodorog

Domri's Nodorog

{3}{R}{G} | MV 5,00 | Creature — Beast

Trample When this creature enters, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.

Premier printing importe : RNA #272 - rare

Donate

Donate

{2}{U} | MV 3,00 | Sorcery

Target player gains control of target permanent you control.

Premier printing importe : UDS #31 - rare

Donatello, Gadget Master

Donatello, Gadget Master

{2}{U} | MV 3,00 | Legendary Creature — Mutant Ninja Turtle

Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.

Premier printing importe : TMT #212 - rare

Donatello, Mutant Mechanic

Donatello, Mutant Mechanic

{3}{U} | MV 4,00 | Legendary Creature — Mutant Ninja Turtle

{T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.

Premier printing importe : TMT #216 - mythic

Donatello's Technique

Donatello's Technique

{2}{U} | MV 3,00 | Sorcery

Sneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Draw two cards.

Premier printing importe : TMT #228 - uncommon

Donatello, Turtle Techie

Donatello, Turtle Techie

{3}{U} | MV 4,00 | Legendary Creature — Mutant Ninja Turtle

When Donatello enters, if you control an artifact, draw a card.

Premier printing importe : TMT #37 - common

Donatello, Way with Machines

Donatello, Way with Machines

{2}{U} | MV 3,00 | Legendary Creature — Mutant Ninja Turtle

Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello.

Premier printing importe : TMT #197 - uncommon

Don & Leo, Problem Solvers

Don & Leo, Problem Solvers

{3}{W/U}{W/U} | MV 5,00 | Legendary Creature — Mutant Ninja Turtle

Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.

Premier printing importe : TMT #143 - rare

Don & Raph, Hard Science

Don & Raph, Hard Science

{1}{U/R}{U/R} | MV 3,00 | Legendary Creature — Mutant Ninja Turtle

Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)

Premier printing importe : TMT #144 - rare

Don't Make a Sound

Don't Make a Sound

{1}{U} | MV 2,00 | Instant

Counter target spell unless its controller pays {2}. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Premier printing importe : DSK #49 - common

Doom Blade

Doom Blade

{1}{B} | MV 2,00 | Instant

Destroy target nonblack creature.

Premier printing importe : M14 #96 - uncommon

Doom Cannon

Doom Cannon

{6} | MV 6,00 | Artifact

As this artifact enters, choose a creature type. {3}, {T}, Sacrifice a creature of the chosen type: This artifact deals 3 damage to any target.

Premier printing importe : ONS #307 - rare

Doomed Dissenter

Doomed Dissenter

{1}{B} | MV 2,00 | Creature — Human

When this creature dies, create a 2/2 black Zombie creature token.

Premier printing importe : VOW #106 - common

Doomed Necromancer

Doomed Necromancer

{2}{B} | MV 3,00 | Creature — Human Cleric Mercenary

{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.

Premier printing importe : 10E #137 - rare

Doomed Traveler

Doomed Traveler

{W} | MV 1,00 | Creature — Human Soldier

When this creature dies, create a 1/1 white Spirit creature token with flying.

Premier printing importe : ISD #11 - common

Doomfall

Doomfall

{2}{B} | MV 3,00 | Sorcery

Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.

Premier printing importe : HOU #62 - uncommon

Doom Foretold

Doom Foretold

{2}{W}{B} | MV 4,00 | Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.

Premier printing importe : ELD #187 - rare

Doomgape

Doomgape

{4}{B/G}{B/G}{B/G} | MV 7,00 | Creature — Elemental

Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.

Premier printing importe : EVE #120 - rare

Doom Reigns Supreme

Doom Reigns Supreme

{1}{B} | MV 2,00 | Enchantment — Plan

Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.

Premier printing importe : MSH #407 - rare

Doomsday

Doomsday

{B}{B}{B} | MV 3,00 | Sorcery

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Premier printing importe : WTH #66 - rare

Doomsday Excruciator

Doomsday Excruciator

{B}{B}{B}{B}{B}{B} | MV 6,00 | Creature — Demon

Flying When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card.

Premier printing importe : DSK #94 - rare

Doomsday Specter

Doomsday Specter

{2}{U}{B} | MV 4,00 | Creature — Specter

Flying When this creature enters, return a blue or black creature you control to its owner's hand. Whenever this creature deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.

Premier printing importe : PLS #103 - rare